updatd zombies to 16 per playr and put it on advnturer difficulty
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8
vars.yml
8
vars.yml
@@ -196,7 +196,7 @@ sdtd_game_name: Boxswapper
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sdtd_sandbox_code: ""
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## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ──
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## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
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sdtd_difficulty: "2"
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sdtd_difficulty: "0"
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sdtd_day_night_length: 60
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sdtd_day_light_length: 18
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## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
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@@ -204,13 +204,13 @@ sdtd_drop_on_death: "1"
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## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
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sdtd_zombie_move: "0"
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sdtd_zombie_move_night: "3"
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sdtd_bloodmoon_frequency: 7
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sdtd_bloodmoon_enemy_count: 8
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sdtd_bloodmoon_frequency: 2
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sdtd_bloodmoon_enemy_count: 16
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sdtd_loot_abundance: 150
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sdtd_airdrop_frequency: 24
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## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
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sdtd_player_killing_mode: "3"
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sdtd_max_spawned_zombies: 64
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sdtd_max_spawned_zombies: 100
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sdtd_max_spawn_animals: "200"
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## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was
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## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL
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