updatd zombies to 16 per playr and put it on advnturer difficulty

This commit is contained in:
2026-09-27 12:39:52 -06:00
parent 42ad3a9f95
commit b406664da4

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@@ -196,7 +196,7 @@ sdtd_game_name: Boxswapper
sdtd_sandbox_code: ""
## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ──
## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
sdtd_difficulty: "2"
sdtd_difficulty: "0"
sdtd_day_night_length: 60
sdtd_day_light_length: 18
## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
@@ -204,13 +204,13 @@ sdtd_drop_on_death: "1"
## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
sdtd_zombie_move: "0"
sdtd_zombie_move_night: "3"
sdtd_bloodmoon_frequency: 7
sdtd_bloodmoon_enemy_count: 8
sdtd_bloodmoon_frequency: 2
sdtd_bloodmoon_enemy_count: 16
sdtd_loot_abundance: 150
sdtd_airdrop_frequency: 24
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
sdtd_player_killing_mode: "3"
sdtd_max_spawned_zombies: 64
sdtd_max_spawned_zombies: 100
sdtd_max_spawn_animals: "200"
## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was
## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL