From b406664da4afa8ceef52f80044e90fc68631ca84 Mon Sep 17 00:00:00 2001 From: boxswapper Date: Sun, 27 Sep 2026 12:39:52 -0600 Subject: [PATCH] updatd zombies to 16 per playr and put it on advnturer difficulty --- vars.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/vars.yml b/vars.yml index fcfe387..237f116 100755 --- a/vars.yml +++ b/vars.yml @@ -196,7 +196,7 @@ sdtd_game_name: Boxswapper sdtd_sandbox_code: "" ## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ── ## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane -sdtd_difficulty: "2" +sdtd_difficulty: "0" sdtd_day_night_length: 60 sdtd_day_light_length: 18 ## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all @@ -204,13 +204,13 @@ sdtd_drop_on_death: "1" ## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare sdtd_zombie_move: "0" sdtd_zombie_move_night: "3" -sdtd_bloodmoon_frequency: 7 -sdtd_bloodmoon_enemy_count: 8 +sdtd_bloodmoon_frequency: 2 +sdtd_bloodmoon_enemy_count: 16 sdtd_loot_abundance: 150 sdtd_airdrop_frequency: 24 ## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone sdtd_player_killing_mode: "3" -sdtd_max_spawned_zombies: 64 +sdtd_max_spawned_zombies: 100 sdtd_max_spawn_animals: "200" ## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was ## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL