changed loot abundance to 150, killing mode to 2 (strangers only), airdrop frquency to 100
This commit is contained in:
6
vars.yml
6
vars.yml
@@ -195,10 +195,10 @@ sdtd_zombie_move: "0"
|
|||||||
sdtd_zombie_move_night: "3"
|
sdtd_zombie_move_night: "3"
|
||||||
sdtd_bloodmoon_frequency: 7
|
sdtd_bloodmoon_frequency: 7
|
||||||
sdtd_bloodmoon_enemy_count: 8
|
sdtd_bloodmoon_enemy_count: 8
|
||||||
sdtd_loot_abundance: 100
|
sdtd_loot_abundance: 150
|
||||||
sdtd_airdrop_frequency: 72
|
sdtd_airdrop_frequency: 100
|
||||||
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
|
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
|
||||||
sdtd_player_killing_mode: "3"
|
sdtd_player_killing_mode: "2"
|
||||||
sdtd_max_spawned_zombies: 64
|
sdtd_max_spawned_zombies: 64
|
||||||
## EAC is ON (default protection). It was OFF while code mods were deployed — EAC blocks
|
## EAC is ON (default protection). It was OFF while code mods were deployed — EAC blocks
|
||||||
## their Harmony hooks, so keep "false" if mods are ever reinstalled.
|
## their Harmony hooks, so keep "false" if mods are ever reinstalled.
|
||||||
|
|||||||
Reference in New Issue
Block a user