129 lines
5.1 KiB
YAML
129 lines
5.1 KiB
YAML
---
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# 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based, SteamCMD-installed).
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# PUBLIC server: players connect to 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password
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# (sdtd_server_password). Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on
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# every deploy - vars.yml is the source of truth for the server config.
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# External prerequisites (NOT managed by this repo):
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# - Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud, like mc.boxswapper.io)
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# - Router port forwards: TCP+UDP 26900, UDP 26901-26902 + TCP 8081 (telnet) -> 10.10.0.47
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# - CHANGED sdtd_server_password / sdtd_telnet_password in vars.yml before first deploy
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- name: Create 7 Days to Die data directory
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ansible.builtin.file:
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path: /opt/apps/7dtd/data
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state: directory
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mode: '0755'
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# The container (linuxserver-style base) runs as uid/gid 1000 (PUID/PGID) and chowns its volumes on
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# start; pre-seeding with that ownership lets the init script and server write alongside our xml.
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# NOTE: NO /etc/timezone or /etc/localtime bind mounts here (unlike minecraft/zomboid) - the image's
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# user.sh writes BOTH paths itself to apply the TimeZone env var, so ro binds crash-loop the container.
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- name: Create 7 Days to Die saves dir (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/data/7DaysToDie
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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- name: Create 7 Days to Die serverfiles directory (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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# Mods live in the bind-mounted serverfiles; the container loads them on its next start
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# (recreate on every deploy re-reads them). zips come from roles/7dtd/files/mods (sdtd_mods
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# in vars.yml), extracted one level deep (each zip carries its own mod subfolder; prefix
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# folders with z- if they must sort LAST for load order). unarchive only ADDS — it never
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# removes, so a mod dropped from sdtd_mods would keep loading: with an empty list we wipe
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# the whole dir and the create-task below rebuilds it empty. Partial mod swaps are not
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# auto-cleaned (the role only knows zip names, not the folders zips unpack into) — remove
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# those retired folders from the box by hand.
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- name: Remove 7 Days to Die Mods directory when no mods are deployed
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles/Mods
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state: absent
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when: sdtd_mods | length == 0
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- name: Create 7 Days to Die Mods directory (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles/Mods
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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- name: Deploy 7 Days to Die mods from vendored zips
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ansible.builtin.unarchive:
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src: "mods/{{ item }}"
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dest: /opt/apps/7dtd/serverfiles/Mods
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owner: '1000'
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group: '1000'
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mode: '0755'
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loop: "{{ sdtd_mods }}"
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- name: Template 7 Days to Die serverconfig from vars.yml
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ansible.builtin.template:
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src: sdtdserver.xml.j2
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dest: /opt/apps/7dtd/serverfiles/sdtdserver.xml
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owner: '1000'
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group: '1000'
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mode: '0644'
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# LinuxGSM reads config-lgsm/sdtdserver/sdtdserver.cfg on EVERY invocation (start/monitor/stop).
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# Bind-mounting it makes the role the owner of that config (see vars.yml sdtd_lgsm_querymode);
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# a previously unmanaged podman volume left defaults in place, causing the monitor crash-loop.
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- name: Create 7 Days to Die LGSM config directory (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/lgsm
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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- name: Template 7 Days to Die LGSM config from vars.yml
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ansible.builtin.template:
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src: sdtdserver.cfg.j2
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dest: /opt/apps/7dtd/lgsm/sdtdserver.cfg
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owner: '1000'
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group: '1000'
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mode: '0644'
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- name: Deploy 7 Days to Die Server
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containers.podman.podman_container:
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image: "{{ sdtd_image }}"
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name: 7dtd
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env: "{{ sdtd_env_base }}"
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restart_policy: always
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recreate: true
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state: started
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volumes:
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- /opt/apps/7dtd/data:/home/sdtdserver/.local/share/7DaysToDie:z
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- /opt/apps/7dtd/serverfiles:/home/sdtdserver/serverfiles:z
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- /opt/apps/7dtd/lgsm:/home/sdtdserver/lgsm/config-lgsm/sdtdserver:z
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ports:
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# Required: game port (TCP+UDP), Steam query/beacon ports (UDP)
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- "26900:26900/tcp"
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- "26900:26900/udp"
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- "26901:26901/udp"
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- "26902:26902/udp"
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# Optional: telnet admin console (gated by sdtd_telnet_password)
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- "8081:8081/tcp"
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network:
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- npm_internal
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ip: '{{ sdtd_ip }}'
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vars:
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# sdtd_env_base: START_MODE=1 starts the server; PUID/PGID match the pre-seeded dir ownership;
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# MONITOR=YES restarts the game process if it crashes (LinuxGSM cron).
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# IMPORTANT: restart_policy: always is only valid with START_MODE=1 (never 0/2/4 per image docs).
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sdtd_env_base:
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START_MODE: "{{ sdtd_start_mode }}"
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VERSION: "{{ sdtd_version }}"
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PUID: "{{ sdtd_puid }}"
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PGID: "{{ sdtd_pgid }}"
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TimeZone: "{{ sdtd_timezone }}"
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BACKUP: "{{ sdtd_backup }}"
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MONITOR: "{{ sdtd_monitor }}"
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TEST_ALERT: "NO" |