incresd animl count per squar to 350
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6
vars.yml
6
vars.yml
@@ -178,7 +178,7 @@ sdtd_visibility: "1"
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## leave empty ("" ) to allow the Steam relay fallback if port forwards break.
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sdtd_disabled_network_protocols: SteamNetworking
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sdtd_port: 26900
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sdtd_max_players: 8
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sdtd_max_players: 10
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sdtd_game_mode: GameModeSurvival
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sdtd_game_world: RWG
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sdtd_worldgen_seed: boxswapper
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@@ -193,7 +193,7 @@ sdtd_drop_on_death: "1"
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## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
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sdtd_zombie_move: "0"
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sdtd_zombie_move_night: "3"
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sdtd_bloodmoon_frequency: 7
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sdtd_bloodmoon_frequency: 20
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sdtd_bloodmoon_enemy_count: 8
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sdtd_loot_abundance: 150
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sdtd_airdrop_frequency: 24
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@@ -212,4 +212,4 @@ sdtd_mods: []
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sdtd_xp_multiplier: 250
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sdtd_telnet_enabled: "true"
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sdtd_max_spawn_animals: "80"
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sdtd_max_spawn_animals: "350"
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