diff --git a/vars.yml b/vars.yml index 115c071..5f126b4 100755 --- a/vars.yml +++ b/vars.yml @@ -178,7 +178,7 @@ sdtd_visibility: "1" ## leave empty ("" ) to allow the Steam relay fallback if port forwards break. sdtd_disabled_network_protocols: SteamNetworking sdtd_port: 26900 -sdtd_max_players: 8 +sdtd_max_players: 10 sdtd_game_mode: GameModeSurvival sdtd_game_world: RWG sdtd_worldgen_seed: boxswapper @@ -193,7 +193,7 @@ sdtd_drop_on_death: "1" ## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare sdtd_zombie_move: "0" sdtd_zombie_move_night: "3" -sdtd_bloodmoon_frequency: 7 +sdtd_bloodmoon_frequency: 20 sdtd_bloodmoon_enemy_count: 8 sdtd_loot_abundance: 150 sdtd_airdrop_frequency: 24 @@ -212,4 +212,4 @@ sdtd_mods: [] sdtd_xp_multiplier: 250 sdtd_telnet_enabled: "true" -sdtd_max_spawn_animals: "80" \ No newline at end of file +sdtd_max_spawn_animals: "350" \ No newline at end of file