change 7dtd blood moon to standard every 7 days
This commit is contained in:
4
vars.yml
4
vars.yml
@@ -189,7 +189,7 @@ sdtd_game_name: Boxswapper
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## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty
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## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty
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## code = Adventurer defaults. To restore the server's intended tuning generate a code:
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## code = Adventurer defaults. To restore the server's intended tuning generate a code:
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## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200
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## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200
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## (2x), DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath Everything, Loot 150,
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## (2x), DayNight 60, DayLight 18, Blood Moon every 7 days, DropOnDeath Everything, Loot 150,
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## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals
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## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals
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## modlet stays in charge of wildlife; XML applies only while density is Default) ->
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## modlet stays in charge of wildlife; XML applies only while density is Default) ->
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## copy -> paste here.
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## copy -> paste here.
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@@ -204,7 +204,7 @@ sdtd_drop_on_death: "1"
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## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
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## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
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sdtd_zombie_move: "0"
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sdtd_zombie_move: "0"
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sdtd_zombie_move_night: "3"
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sdtd_zombie_move_night: "3"
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sdtd_bloodmoon_frequency: 20
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sdtd_bloodmoon_frequency: 7
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sdtd_bloodmoon_enemy_count: 8
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sdtd_bloodmoon_enemy_count: 8
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sdtd_loot_abundance: 150
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sdtd_loot_abundance: 150
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sdtd_airdrop_frequency: 24
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sdtd_airdrop_frequency: 24
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