diff --git a/vars.yml b/vars.yml index adb3274..7832683 100755 --- a/vars.yml +++ b/vars.yml @@ -189,7 +189,7 @@ sdtd_game_name: Boxswapper ## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty ## code = Adventurer defaults. To restore the server's intended tuning generate a code: ## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200 -## (2x), DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath Everything, Loot 150, +## (2x), DayNight 60, DayLight 18, Blood Moon every 7 days, DropOnDeath Everything, Loot 150, ## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals ## modlet stays in charge of wildlife; XML applies only while density is Default) -> ## copy -> paste here. @@ -204,7 +204,7 @@ sdtd_drop_on_death: "1" ## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare sdtd_zombie_move: "0" sdtd_zombie_move_night: "3" -sdtd_bloodmoon_frequency: 20 +sdtd_bloodmoon_frequency: 7 sdtd_bloodmoon_enemy_count: 8 sdtd_loot_abundance: 150 sdtd_airdrop_frequency: 24