change 7dtd xp to 200 (2x) and update sandboxcode recipe to keep animal density default

This commit is contained in:
2026-09-23 21:38:19 -06:00
parent 5c2c65850e
commit 5e08f5bba1

View File

@@ -188,12 +188,11 @@ sdtd_game_name: Boxswapper
## (sdtd_difficulty .. sdtd_airdrop_frequency) are REFERENCE-ONLY: v3.0 removed them from ## (sdtd_difficulty .. sdtd_airdrop_frequency) are REFERENCE-ONLY: v3.0 removed them from
## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty ## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty
## code = Adventurer defaults. To restore the server's intended tuning generate a code: ## code = Adventurer defaults. To restore the server's intended tuning generate a code:
## client -> New Game -> Sandbox Options -> set options to match the vars below ## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200
## (Difficulty Nomad, XP 250, DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath ## (2x), DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath Everything, Loot 150,
## Everything, Loot 150, AirDrop 24h) PLUS Day Animal Density = High and ## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals
## Day Animal Respawn = Fast (Night similar if you want night wildlife) -> copy -> paste here. ## modlet stays in charge of wildlife; XML applies only while density is Default) ->
## While the code is empty, the MoreAnimals modlet controls wildlife density (it applies only ## copy -> paste here.
## while the sandbox Density options are Default).
sdtd_sandbox_code: "" sdtd_sandbox_code: ""
## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ── ## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ──
## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane ## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
@@ -223,7 +222,7 @@ sdtd_eac_enabled: "true"
## the whole server Mods dir; swapping one mod for another (non-empty list) requires removing the ## the whole server Mods dir; swapping one mod for another (non-empty list) requires removing the
## retired folder from the box by hand. ## retired folder from the box by hand.
sdtd_mods: [MoreAnimals.zip] sdtd_mods: [MoreAnimals.zip]
sdtd_xp_multiplier: 250 sdtd_xp_multiplier: 200
sdtd_telnet_enabled: "true" sdtd_telnet_enabled: "true"
sdtd_max_spawn_animals: "200" sdtd_max_spawn_animals: "200"