From 5e08f5bba13e6964814b3858444c1aa8950c491d Mon Sep 17 00:00:00 2001 From: boxswapper Date: Wed, 23 Sep 2026 21:38:19 -0600 Subject: [PATCH] change 7dtd xp to 200 (2x) and update sandboxcode recipe to keep animal density default --- vars.yml | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/vars.yml b/vars.yml index 9aa3497..adb3274 100755 --- a/vars.yml +++ b/vars.yml @@ -188,12 +188,11 @@ sdtd_game_name: Boxswapper ## (sdtd_difficulty .. sdtd_airdrop_frequency) are REFERENCE-ONLY: v3.0 removed them from ## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty ## code = Adventurer defaults. To restore the server's intended tuning generate a code: -## client -> New Game -> Sandbox Options -> set options to match the vars below -## (Difficulty Nomad, XP 250, DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath -## Everything, Loot 150, AirDrop 24h) PLUS Day Animal Density = High and -## Day Animal Respawn = Fast (Night similar if you want night wildlife) -> copy -> paste here. -## While the code is empty, the MoreAnimals modlet controls wildlife density (it applies only -## while the sandbox Density options are Default). +## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200 +## (2x), DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath Everything, Loot 150, +## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals +## modlet stays in charge of wildlife; XML applies only while density is Default) -> +## copy -> paste here. sdtd_sandbox_code: "" ## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ── ## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane @@ -223,7 +222,7 @@ sdtd_eac_enabled: "true" ## the whole server Mods dir; swapping one mod for another (non-empty list) requires removing the ## retired folder from the box by hand. sdtd_mods: [MoreAnimals.zip] -sdtd_xp_multiplier: 250 +sdtd_xp_multiplier: 200 sdtd_telnet_enabled: "true" sdtd_max_spawn_animals: "200" \ No newline at end of file