change 7dtd xp to 200 (2x) and update sandboxcode recipe to keep animal density default
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13
vars.yml
13
vars.yml
@@ -188,12 +188,11 @@ sdtd_game_name: Boxswapper
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## (sdtd_difficulty .. sdtd_airdrop_frequency) are REFERENCE-ONLY: v3.0 removed them from
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## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty
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## code = Adventurer defaults. To restore the server's intended tuning generate a code:
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## client -> New Game -> Sandbox Options -> set options to match the vars below
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## (Difficulty Nomad, XP 250, DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath
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## Everything, Loot 150, AirDrop 24h) PLUS Day Animal Density = High and
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## Day Animal Respawn = Fast (Night similar if you want night wildlife) -> copy -> paste here.
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## While the code is empty, the MoreAnimals modlet controls wildlife density (it applies only
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## while the sandbox Density options are Default).
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## client -> New Game -> Sandbox Options -> match the vars below — Difficulty Nomad, XP 200
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## (2x), DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath Everything, Loot 150,
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## AirDrop 24h — with BOTH Day/Night Animal Density and Respawn = Default (so the MoreAnimals
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## modlet stays in charge of wildlife; XML applies only while density is Default) ->
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## copy -> paste here.
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sdtd_sandbox_code: ""
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## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ──
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## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
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@@ -223,7 +222,7 @@ sdtd_eac_enabled: "true"
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## the whole server Mods dir; swapping one mod for another (non-empty list) requires removing the
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## retired folder from the box by hand.
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sdtd_mods: [MoreAnimals.zip]
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sdtd_xp_multiplier: 250
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sdtd_xp_multiplier: 200
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sdtd_telnet_enabled: "true"
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sdtd_max_spawn_animals: "200"
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