changed spanw animals to 200
This commit is contained in:
2
vars.yml
2
vars.yml
@@ -211,6 +211,7 @@ sdtd_airdrop_frequency: 24
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## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
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## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
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sdtd_player_killing_mode: "3"
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sdtd_player_killing_mode: "3"
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sdtd_max_spawned_zombies: 64
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sdtd_max_spawned_zombies: 64
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sdtd_max_spawn_animals: "200"
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## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was
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## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was
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## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL
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## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL
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## and work fine with EAC ON; keep "false" only if code mods are ever reinstalled.
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## and work fine with EAC ON; keep "false" only if code mods are ever reinstalled.
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@@ -225,4 +226,3 @@ sdtd_mods: [MoreAnimals.zip]
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sdtd_xp_multiplier: 200
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sdtd_xp_multiplier: 200
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sdtd_telnet_enabled: "true"
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sdtd_telnet_enabled: "true"
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sdtd_max_spawn_animals: "350"
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