created new role

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boxswapper
2026-11-13 12:26:24 -07:00
parent 632aee934f
commit 6d90e131b2
47 changed files with 424 additions and 136 deletions

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"""Load and normalize scunpacked JSON data into the inventory store.
Source data: https://github.com/richardthombs/scunpacked
(mirrored at https://github.com/StarCitizenWiki/scunpacked-data)
Real schemas this loader consumes:
- ships.json: {"UUID","ClassName","Name","Description","Career","Role",
"Manufacturer":{"UUID","Code","Name"},"Size","Length","Width",
"Height","Crew","Mass","IsVehicle","IsGravlev","IsSpaceship",...}
- ship-items.json / fps-items.json:
{"className","reference","itemName","type","subType","size",
"grade","name","tags","classification",
"stdItem":{"UUID","ClassName","Size","Grade","Width","Height",
"Length","Mass","Type","Name","Description","DescriptionText",
"Manufacturer":{"Name","Code","UUID"},"Tags":[...],"Ports":[...]}}
- manufacturers.json:{"Code","Name","Reference","Description"}
"""
import json
import os
import re
from app import config
PLACEHOLDER = "<= PLACEHOLDER =>"
CATEGORY_SHIPS = "ships"
CATEGORY_SHIP_ITEMS = "ship-items"
CATEGORY_FPS_ITEMS = "fps-items"
CATEGORY_COMMODITIES = "commodities"
# Commodities that can carry a mining/refining quality value (1-1000). These are
# the ores, minerals and gems that players actually mine (and their refined
# counterparts); crafted alloys, gases, organics, processed goods and junk
# by-products are deliberately excluded. Keep in sync with the Ore quality table
# at https://starcitizen.tools/Ore_quality.
QUALITY_MATERIALS = frozenset(
name.lower()
for name in (
"Agricium",
"Aluminum",
"Aphorite",
"Aslarite",
"Beradom",
"Beryl",
"Bexalite",
"Borase",
"Carinite",
"Copper",
"Corundum",
"Diamond",
"Dolivine",
"Feynmaline",
"Glacosite",
"Gold",
"Hadanite",
"Hephaestanite",
"Iron",
"Jaclium",
"Janalite",
"Laranite",
"Lindinium",
"Ouratite",
"Pressurized Ice",
"Quantainium",
"Quartz",
"Riccite",
"Sadaryx",
"Saldynium",
"Savrilium",
"Silicon",
"Stileron",
"Taranite",
"Tin",
"Titanium",
"Torite",
"Tungsten",
)
)
# Variant suffixes are presentation labels, not a different material: "Iron
# (Ore)" and "Iron" share a quality value, as do "(Raw)", "(Pure)" and "(R)".
_QUALITY_VARIANT = re.compile(r"\s*\((?:Ore|Raw|Pure|R|\d+\s*SCU)\)\s*$", re.IGNORECASE)
_RAW_PREFIX = re.compile(r"^Raw\s+", re.IGNORECASE)
def _quality_applicable(name, category):
if category != CATEGORY_COMMODITIES:
return False
base_name = _QUALITY_VARIANT.sub("", name or "").strip()
base_name = _RAW_PREFIX.sub("", base_name).strip().lower()
return base_name in QUALITY_MATERIALS
def _load_json(data_dir, filename):
path = os.path.join(data_dir, filename)
if not os.path.exists(path):
return []
with open(path, encoding="utf-8") as f:
return json.load(f)
def _resolve_name(*candidates, class_name=None):
"""Pick the first real display name; fall back to a prettified ClassName.
Many scunpacked entries have names literally set to "<= PLACEHOLDER =>"
(untranslated labels), so the fallback rule is mandatory.
"""
for candidate in candidates:
if candidate and str(candidate).strip() and str(candidate).strip() != PLACEHOLDER:
return str(candidate).strip()
if class_name:
return str(class_name).replace("_", " ")
return "Unknown"
def _manufacturer(raw):
if not raw:
return {"code": "UNKN", "name": "Unknown Manufacturer"}
code = raw.get("Code") or raw.get("code") or "UNKN"
name = _resolve_name(raw.get("Name"), raw.get("name"), class_name=code)
return {"code": code, "name": name}
def _normalize_ship(ship):
class_name = ship.get("ClassName") or ""
manufacturer = ship.get("Manufacturer") or {}
flags = {
"is_spaceship": bool(ship.get("IsSpaceship")),
"is_vehicle": bool(ship.get("IsVehicle")),
"is_gravlev": bool(ship.get("IsGravlev")),
}
tags = [flag for flag, value in flags.items() if value]
return {
"uuid": ship.get("UUID") or "",
"class_name": class_name,
"name": _resolve_name(ship.get("Name"), class_name=class_name),
"category": CATEGORY_SHIPS,
"type": ship.get("Career") or "Ship",
"sub_type": ship.get("Role") or "",
"size": ship.get("Size") or 0,
"grade": None,
"manufacturer": _manufacturer(manufacturer),
"classification": "Ship",
"description": ship.get("Description") or ship.get("DescriptionText") or "",
"tags": tags,
"quality_applicable": False,
}, {
"career": ship.get("Career") or "",
"role": ship.get("Role") or "",
"length": ship.get("Length"),
"width": ship.get("Width"),
"height": ship.get("Height"),
"crew": ship.get("Crew"),
"mass": ship.get("Mass"),
**flags,
}
def _normalize_item(item, category):
class_name = item.get("className") or ""
std = item.get("stdItem") or {}
manufacturer = std.get("Manufacturer") or {}
raw_tags = std.get("Tags")
tags = list(raw_tags) if isinstance(raw_tags, list) else []
summary = {
"uuid": std.get("UUID") or item.get("reference") or "",
"class_name": class_name,
"name": _resolve_name(std.get("Name"), item.get("name"), class_name=class_name),
"category": category,
"type": item.get("type") or std.get("Type") or "",
"sub_type": item.get("subType") or "",
"size": item.get("size") if item.get("size") is not None else std.get("Size"),
"grade": item.get("grade") if item.get("grade") is not None else std.get("Grade"),
"manufacturer": _manufacturer(manufacturer),
"classification": item.get("classification") or "",
"description": std.get("Description") or std.get("DescriptionText") or "",
"tags": tags,
"quality_applicable": _quality_applicable(
_resolve_name(std.get("Name"), item.get("name"), class_name=class_name),
category,
),
}
if category == CATEGORY_COMMODITIES:
summary["size"] = None
details = {
"ports": std.get("Ports") or [],
"mass": std.get("Mass"),
"width": std.get("Width"),
"height": std.get("Height"),
"length": std.get("Length"),
}
return summary, details
class Store:
"""In-memory, read-only inventory store built from the scunpacked JSON."""
def __init__(self, items, details, manufacturers):
self.items = items
self.details = details
self.manufacturers = manufacturers
self.by_class_name = {item["class_name"]: item for item in items}
self.counts = {
CATEGORY_SHIPS: sum(1 for i in items if i["category"] == CATEGORY_SHIPS),
CATEGORY_SHIP_ITEMS: sum(1 for i in items if i["category"] == CATEGORY_SHIP_ITEMS),
CATEGORY_FPS_ITEMS: sum(1 for i in items if i["category"] == CATEGORY_FPS_ITEMS),
CATEGORY_COMMODITIES: sum(
1 for i in items if i["category"] == CATEGORY_COMMODITIES
),
}
def load_store(data_dir=None):
data_dir = data_dir or config.DATA_DIR
items = []
details = {}
for ship in _load_json(data_dir, "ships.json"):
summary, detail = _normalize_ship(ship)
items.append(summary)
details[summary["class_name"]] = detail
for entry in _load_json(data_dir, "ship-items.json"):
summary, detail = _normalize_item(entry, CATEGORY_SHIP_ITEMS)
items.append(summary)
details[summary["class_name"]] = detail
for entry in _load_json(data_dir, "fps-items.json"):
summary, detail = _normalize_item(entry, CATEGORY_FPS_ITEMS)
items.append(summary)
details[summary["class_name"]] = detail
for entry in _load_json(data_dir, "commodities.json"):
summary, detail = _normalize_item(entry, CATEGORY_COMMODITIES)
items.append(summary)
details[summary["class_name"]] = detail
# Deterministic order so pagination is stable.
items.sort(key=lambda i: (i["category"], i["name"].lower(), i["class_name"]))
manufacturers = sorted(
(
{
"code": m.get("Code") or "",
"name": _resolve_name(m.get("Name"), class_name=m.get("Code") or ""),
"description": m.get("Description") or "",
}
for m in _load_json(data_dir, "manufacturers.json")
),
key=lambda m: m["name"].lower(),
)
return Store(items, details, manufacturers)