134 lines
6.7 KiB
Django/Jinja
134 lines
6.7 KiB
Django/Jinja
<?xml version="1.0"?>
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<!-- Managed by Ansible (roles/7dtd/templates/sdtdserver.xml.j2) - local edits are overwritten on re-run. -->
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<!-- Source of truth: sdtd_* variables in vars.yml. Applied on every deploy (template task runs each time). -->
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<ServerSettings>
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<!-- GENERAL SERVER SETTINGS -->
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<!-- Server representation -->
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<property name="ServerName" value="{{ sdtd_servername }}" />
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<property name="ServerDescription" value="{{ sdtd_server_description }}" />
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<property name="ServerWebsiteURL" value="{{ sdtd_website_url }}" />
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<property name="ServerPassword" value="{{ sdtd_server_password }}" />
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<property name="ServerLoginConfirmationText" value="{{ sdtd_server_confirmation }}" />
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<property name="Region" value="{{ sdtd_region }}" />
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<property name="Language" value="{{ sdtd_language }}" />
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<!-- Networking -->
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<property name="ServerPort" value="{{ sdtd_port }}" />
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<!-- Visibility: 2 = public, 1 = shown to friends only, 0 = not listed (private, direct-connect only) -->
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<property name="ServerVisibility" value="{{ sdtd_visibility }}" />
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<!-- Public servers behind correct port forwards should disable SteamNetworking (no NAT relay needed) -->
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<property name="ServerDisabledNetworkProtocols" value="{{ sdtd_disabled_network_protocols }}" />
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<property name="ServerMaxWorldTransferSpeedKiBs" value="512" />
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<!-- Slots -->
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<property name="ServerMaxPlayerCount" value="{{ sdtd_max_players }}" />
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<property name="ServerReservedSlots" value="0" />
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<property name="ServerReservedSlotsPermission" value="100" />
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<property name="ServerAdminSlots" value="0" />
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<property name="ServerAdminSlotsPermission" value="0" />
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<!-- Admin interfaces -->
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<property name="WebDashboardEnabled" value="false" />
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<property name="WebDashboardPort" value="8080" />
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<property name="WebDashboardUrl" value="" />
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<property name="EnableMapRendering" value="false" />
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<property name="TelnetEnabled" value="{{ sdtd_telnet_enabled | lower }}" />
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<property name="TelnetPort" value="8081" />
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<property name="TelnetPassword" value="{{ sdtd_telnet_password }}" />
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<property name="TelnetFailedLoginLimit" value="10" />
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<property name="TelnetFailedLoginsBlocktime" value="10" />
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<property name="TerminalWindowEnabled" value="true" />
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<!-- Folder and file locations -->
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<property name="AdminFileName" value="serveradmin.xml" />
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<!-- Other technical settings -->
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<property name="EACEnabled" value="{{ sdtd_eac_enabled | lower }}" />
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<property name="HideCommandExecutionLog" value="0" />
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<property name="MaxUncoveredMapChunksPerPlayer" value="131072" />
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<property name="PersistentPlayerProfiles" value="false" />
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<!-- GAMEPLAY -->
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<!-- World. GameWorld: "RWG" for random gen (uses WorldGenSeed/WorldGenSize below) or an existing
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world name ("Navezgane", "PREGEN01", ...). GameName sets the save/decoration seed name. -->
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<property name="GameWorld" value="{{ sdtd_game_world }}" />
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<property name="WorldGenSeed" value="{{ sdtd_worldgen_seed }}" />
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<property name="WorldGenSize" value="{{ sdtd_worldgen_size }}" />
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<property name="GameName" value="{{ sdtd_game_name }}" />
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<property name="GameMode" value="{{ sdtd_game_mode }}" />
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<!-- Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane -->
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<property name="GameDifficulty" value="{{ sdtd_difficulty }}" />
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<property name="BlockDamagePlayer" value="100" />
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<property name="BlockDamageAI" value="100" />
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<property name="BlockDamageAIBM" value="100" />
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<property name="XPMultiplier" value="{{ sdtd_xp_multiplier }}" />
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<property name="PlayerSafeZoneLevel" value="5" />
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<property name="PlayerSafeZoneHours" value="5" />
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<!-- Day/night: DayNightLength = real minutes per in-game day, DayLightLength = in-game hours of daylight -->
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<property name="BuildCreate" value="false" />
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<property name="DayNightLength" value="{{ sdtd_day_night_length }}" />
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<property name="DayLightLength" value="{{ sdtd_day_light_length }}" />
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<property name="DeathPenalty" value="1" />
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<!-- DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
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<property name="DropOnDeath" value="{{ sdtd_drop_on_death }}" />
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<property name="DropOnQuit" value="0" />
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<property name="BedrollDeadZoneSize" value="15" />
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<property name="BedrollExpiryTime" value="45" />
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<!-- Performance related -->
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<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
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<property name="MaxSpawnedAnimals" value="{{ sdtd_max_spawn_animals }}" />
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<property name="ServerMaxAllowedViewDistance" value="12" />
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<property name="MaxQueuedMeshLayers" value="1000" />
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<!-- Zombie settings. ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare -->
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<property name="EnemySpawnMode" value="true" />
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<property name="EnemyDifficulty" value="0" />
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<property name="ZombieFeralSense" value="0" />
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<property name="ZombieMove" value="{{ sdtd_zombie_move }}" />
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<property name="ZombieMoveNight" value="{{ sdtd_zombie_move_night }}" />
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<property name="ZombieFeralMove" value="3" />
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<property name="ZombieBMMove" value="3" />
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<property name="BloodMoonFrequency" value="{{ sdtd_bloodmoon_frequency }}" />
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<property name="BloodMoonRange" value="0" />
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<property name="BloodMoonWarning" value="8" />
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<property name="BloodMoonEnemyCount" value="{{ sdtd_bloodmoon_enemy_count }}" />
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<!-- Loot -->
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<property name="LootAbundance" value="{{ sdtd_loot_abundance }}" />
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<property name="LootRespawnDays" value="7" />
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<property name="AirDropFrequency" value="{{ sdtd_airdrop_frequency }}" />
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<property name="AirDropMarker" value="true" />
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<!-- Multiplayer. PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone -->
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<property name="PartySharedKillRange" value="100" />
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<property name="PlayerKillingMode" value="{{ sdtd_player_killing_mode }}" />
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<!-- Land claim options -->
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<property name="LandClaimCount" value="3" />
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<property name="LandClaimSize" value="41" />
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<property name="LandClaimDeadZone" value="30" />
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<property name="LandClaimExpiryTime" value="7" />
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<property name="LandClaimDecayMode" value="0" />
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<property name="LandClaimOnlineDurabilityModifier" value="4" />
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<property name="LandClaimOfflineDurabilityModifier" value="4" />
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<property name="LandClaimOfflineDelay" value="0" />
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<property name="DynamicMeshEnabled" value="true" />
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<property name="DynamicMeshLandClaimOnly" value="true" />
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<property name="DynamicMeshLandClaimBuffer" value="3" />
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<property name="DynamicMeshMaxItemCache" value="3" />
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<property name="TwitchServerPermission" value="90" />
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<property name="TwitchBloodMoonAllowed" value="false" />
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<property name="MaxChunkAge" value="-1" />
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<property name="SaveDataLimit" value="-1" />
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</ServerSettings> |