Compare commits

..

10 Commits

10 changed files with 495 additions and 2 deletions

View File

@@ -26,6 +26,6 @@ ansible-playbook -i inventory.ini ansible-playbook.yml --skip-tags wazuh --ask-b
# Full run (no --tags) — unchanged behavior
```
Tags: `packages`, `directories`, `sysctl`, `network`, `wireguard`, `npm`, `gitea`, `jellyfin`, `wazuh`, `minecraft`, `images`
Tags: `packages`, `directories`, `sysctl`, `network`, `wireguard`, `npm`, `gitea`, `jellyfin`, `wazuh`, `minecraft`, `zomboid`, `7dtd`, `images`
Note: `--tags` runs skip the bulk image pull (tagged `images`); containers auto-pull their image on deploy (`podman_container` pull policy defaults to `missing`).

View File

@@ -32,4 +32,8 @@
tags: [wazuh]
- role: minecraft
tags: [minecraft]
- role: 7dtd
tags: [7dtd]
# - role: zomboid
# tags: [zomboid]

View File

Binary file not shown.

View File

Binary file not shown.

119
roles/7dtd/tasks/main.yml Normal file
View File

@@ -0,0 +1,119 @@
---
# 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based, SteamCMD-installed).
# PUBLIC server: players connect to 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password
# (sdtd_server_password). Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on
# every deploy - vars.yml is the source of truth for the server config.
# External prerequisites (NOT managed by this repo):
# - Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud, like mc.boxswapper.io)
# - Router port forwards: TCP+UDP 26900, UDP 26901-26902 + TCP 8081 (telnet) -> 10.10.0.47
# - CHANGED sdtd_server_password / sdtd_telnet_password in vars.yml before first deploy
- name: Create 7 Days to Die data directory
ansible.builtin.file:
path: /opt/apps/7dtd/data
state: directory
mode: '0755'
# The container (linuxserver-style base) runs as uid/gid 1000 (PUID/PGID) and chowns its volumes on
# start; pre-seeding with that ownership lets the init script and server write alongside our xml.
# NOTE: NO /etc/timezone or /etc/localtime bind mounts here (unlike minecraft/zomboid) - the image's
# user.sh writes BOTH paths itself to apply the TimeZone env var, so ro binds crash-loop the container.
- name: Create 7 Days to Die saves dir (container user)
ansible.builtin.file:
path: /opt/apps/7dtd/data/7DaysToDie
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Create 7 Days to Die serverfiles directory (container user)
ansible.builtin.file:
path: /opt/apps/7dtd/serverfiles
state: directory
owner: '1000'
group: '1000'
mode: '0755'
# Mods live in the bind-mounted serverfiles; the container loads them on its next start
# (recreate on every deploy re-reads them). zips come from roles/7dtd/files/mods (sdtd_mods
# in vars.yml), extracted one level deep (the zips already carry their own _Singularity/
# and zByteblazarsNoRespawnNearBackpack/ subfolders, which fix load order by name).
- name: Create 7 Days to Die Mods directory (container user)
ansible.builtin.file:
path: /opt/apps/7dtd/serverfiles/Mods
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Deploy 7 Days to Die mods from vendored zips
ansible.builtin.unarchive:
src: "{{ item }}"
dest: /opt/apps/7dtd/serverfiles/Mods
owner: '1000'
group: '1000'
mode: '0755'
loop: "{{ sdtd_mods }}"
- name: Template 7 Days to Die serverconfig from vars.yml
ansible.builtin.template:
src: sdtdserver.xml.j2
dest: /opt/apps/7dtd/serverfiles/sdtdserver.xml
owner: '1000'
group: '1000'
mode: '0644'
# LinuxGSM reads config-lgsm/sdtdserver/sdtdserver.cfg on EVERY invocation (start/monitor/stop).
# Bind-mounting it makes the role the owner of that config (see vars.yml sdtd_lgsm_querymode);
# a previously unmanaged podman volume left defaults in place, causing the monitor crash-loop.
- name: Create 7 Days to Die LGSM config directory (container user)
ansible.builtin.file:
path: /opt/apps/7dtd/lgsm
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Template 7 Days to Die LGSM config from vars.yml
ansible.builtin.template:
src: sdtdserver.cfg.j2
dest: /opt/apps/7dtd/lgsm/sdtdserver.cfg
owner: '1000'
group: '1000'
mode: '0644'
- name: Deploy 7 Days to Die Server
containers.podman.podman_container:
image: "{{ sdtd_image }}"
name: 7dtd
env: "{{ sdtd_env_base }}"
restart_policy: always
recreate: true
state: started
volumes:
- /opt/apps/7dtd/data:/home/sdtdserver/.local/share/7DaysToDie:z
- /opt/apps/7dtd/serverfiles:/home/sdtdserver/serverfiles:z
- /opt/apps/7dtd/lgsm:/home/sdtdserver/lgsm/config-lgsm/sdtdserver:z
ports:
# Required: game port (TCP+UDP), Steam query/beacon ports (UDP)
- "26900:26900/tcp"
- "26900:26900/udp"
- "26901:26901/udp"
- "26902:26902/udp"
# Optional: telnet admin console (gated by sdtd_telnet_password)
- "8081:8081/tcp"
network:
- npm_internal
ip: '{{ sdtd_ip }}'
vars:
# sdtd_env_base: START_MODE=1 starts the server; PUID/PGID match the pre-seeded dir ownership;
# MONITOR=YES restarts the game process if it crashes (LinuxGSM cron).
# IMPORTANT: restart_policy: always is only valid with START_MODE=1 (never 0/2/4 per image docs).
sdtd_env_base:
START_MODE: "{{ sdtd_start_mode }}"
VERSION: "{{ sdtd_version }}"
PUID: "{{ sdtd_puid }}"
PGID: "{{ sdtd_pgid }}"
TimeZone: "{{ sdtd_timezone }}"
BACKUP: "{{ sdtd_backup }}"
MONITOR: "{{ sdtd_monitor }}"
TEST_ALERT: "NO"

View File

@@ -0,0 +1,14 @@
##################################
####### Instance Settings ########
##################################
# Managed by Ansible (roles/7dtd/templates/sdtdserver.cfg.j2) - local edits are overwritten on re-run.
# Source of truth: sdtd_* variables in vars.yml.
## 7dtd answers NO A2S query on the game port (ServerVisibility=0 + SteamNetworking disabled),
## so the default gamedig-based monitor (querymode=2) always fails and force-restarts the healthy
## server every ~5 min. querymode=1 checks the tmux session instead.
querymode="{{ sdtd_lgsm_querymode }}"
## LGSM graceful stop reads ${telnetpassword} from this cfg (the game XML TelnetPassword is parsed
## into ${telnetpass}, a different var). Without it, stop falls back to a hard tmux kill.
telnetpassword="{{ sdtd_telnet_password }}"

View File

@@ -0,0 +1,134 @@
<?xml version="1.0"?>
<!-- Managed by Ansible (roles/7dtd/templates/sdtdserver.xml.j2) - local edits are overwritten on re-run. -->
<!-- Source of truth: sdtd_* variables in vars.yml. Applied on every deploy (template task runs each time). -->
<ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="{{ sdtd_servername }}" />
<property name="ServerDescription" value="{{ sdtd_server_description }}" />
<property name="ServerWebsiteURL" value="{{ sdtd_website_url }}" />
<property name="ServerPassword" value="{{ sdtd_server_password }}" />
<property name="ServerLoginConfirmationText" value="" />
<property name="Region" value="{{ sdtd_region }}" />
<property name="Language" value="{{ sdtd_language }}" />
<!-- Networking -->
<property name="ServerPort" value="{{ sdtd_port }}" />
<!-- Visibility: 2 = public, 1 = shown to friends only, 0 = not listed (private, direct-connect only) -->
<property name="ServerVisibility" value="{{ sdtd_visibility }}" />
<!-- Public servers behind correct port forwards should disable SteamNetworking (no NAT relay needed) -->
<property name="ServerDisabledNetworkProtocols" value="{{ sdtd_disabled_network_protocols }}" />
<property name="ServerMaxWorldTransferSpeedKiBs" value="512" />
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="{{ sdtd_max_players }}" />
<property name="ServerReservedSlots" value="0" />
<property name="ServerReservedSlotsPermission" value="100" />
<property name="ServerAdminSlots" value="0" />
<property name="ServerAdminSlotsPermission" value="0" />
<!-- Admin interfaces -->
<property name="WebDashboardEnabled" value="false" />
<property name="WebDashboardPort" value="8080" />
<property name="WebDashboardUrl" value="" />
<property name="EnableMapRendering" value="false" />
<property name="TelnetEnabled" value="{{ sdtd_telnet_enabled | lower }}" />
<property name="TelnetPort" value="8081" />
<property name="TelnetPassword" value="{{ sdtd_telnet_password }}" />
<property name="TelnetFailedLoginLimit" value="10" />
<property name="TelnetFailedLoginsBlocktime" value="10" />
<property name="TerminalWindowEnabled" value="true" />
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml" />
<!-- Other technical settings -->
<property name="EACEnabled" value="{{ sdtd_eac_enabled | lower }}" />
<property name="HideCommandExecutionLog" value="0" />
<property name="MaxUncoveredMapChunksPerPlayer" value="131072" />
<property name="PersistentPlayerProfiles" value="false" />
<!-- GAMEPLAY -->
<!-- World. GameWorld: "RWG" for random gen (uses WorldGenSeed/WorldGenSize below) or an existing
world name ("Navezgane", "PREGEN01", ...). GameName sets the save/decoration seed name. -->
<property name="GameWorld" value="{{ sdtd_game_world }}" />
<property name="WorldGenSeed" value="{{ sdtd_worldgen_seed }}" />
<property name="WorldGenSize" value="{{ sdtd_worldgen_size }}" />
<property name="GameName" value="{{ sdtd_game_name }}" />
<property name="GameMode" value="{{ sdtd_game_mode }}" />
<!-- Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane -->
<property name="GameDifficulty" value="{{ sdtd_difficulty }}" />
<property name="BlockDamagePlayer" value="100" />
<property name="BlockDamageAI" value="100" />
<property name="BlockDamageAIBM" value="100" />
<property name="XPMultiplier" value="{{ sdtd_xp_multiplier }}" />
<property name="PlayerSafeZoneLevel" value="5" />
<property name="PlayerSafeZoneHours" value="5" />
<!-- Day/night: DayNightLength = real minutes per in-game day, DayLightLength = in-game hours of daylight -->
<property name="BuildCreate" value="false" />
<property name="DayNightLength" value="{{ sdtd_day_night_length }}" />
<property name="DayLightLength" value="{{ sdtd_day_light_length }}" />
<property name="DeathPenalty" value="1" />
<!-- DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnDeath" value="{{ sdtd_drop_on_death }}" />
<property name="DropOnQuit" value="0" />
<property name="BedrollDeadZoneSize" value="15" />
<property name="BedrollExpiryTime" value="45" />
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
<property name="MaxSpawnedAnimals" value="50" />
<property name="ServerMaxAllowedViewDistance" value="12" />
<property name="MaxQueuedMeshLayers" value="1000" />
<!-- Zombie settings. ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare -->
<property name="EnemySpawnMode" value="true" />
<property name="EnemyDifficulty" value="0" />
<property name="ZombieFeralSense" value="0" />
<property name="ZombieMove" value="{{ sdtd_zombie_move }}" />
<property name="ZombieMoveNight" value="{{ sdtd_zombie_move_night }}" />
<property name="ZombieFeralMove" value="3" />
<property name="ZombieBMMove" value="3" />
<property name="BloodMoonFrequency" value="{{ sdtd_bloodmoon_frequency }}" />
<property name="BloodMoonRange" value="0" />
<property name="BloodMoonWarning" value="8" />
<property name="BloodMoonEnemyCount" value="{{ sdtd_bloodmoon_enemy_count }}" />
<!-- Loot -->
<property name="LootAbundance" value="{{ sdtd_loot_abundance }}" />
<property name="LootRespawnDays" value="7" />
<property name="AirDropFrequency" value="{{ sdtd_airdrop_frequency }}" />
<property name="AirDropMarker" value="true" />
<!-- Multiplayer. PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone -->
<property name="PartySharedKillRange" value="100" />
<property name="PlayerKillingMode" value="{{ sdtd_player_killing_mode }}" />
<!-- Land claim options -->
<property name="LandClaimCount" value="3" />
<property name="LandClaimSize" value="41" />
<property name="LandClaimDeadZone" value="30" />
<property name="LandClaimExpiryTime" value="7" />
<property name="LandClaimDecayMode" value="0" />
<property name="LandClaimOnlineDurabilityModifier" value="4" />
<property name="LandClaimOfflineDurabilityModifier" value="4" />
<property name="LandClaimOfflineDelay" value="0" />
<property name="DynamicMeshEnabled" value="true" />
<property name="DynamicMeshLandClaimOnly" value="true" />
<property name="DynamicMeshLandClaimBuffer" value="3" />
<property name="DynamicMeshMaxItemCache" value="3" />
<property name="TwitchServerPermission" value="90" />
<property name="TwitchBloodMoonAllowed" value="false" />
<property name="MaxChunkAge" value="-1" />
<property name="SaveDataLimit" value="-1" />
</ServerSettings>

View File

@@ -0,0 +1,75 @@
---
# Project Zomboid dedicated server (danixu86 container, SteamCMD-based, B42-ready).
# PRIVATE server: players direct-connect to zomboid.boxswapper.io:16261 (UDP) and enter the join
# password (zomboid_password). Not listed in the in-game server browser (PUBLIC=false).
# External prerequisites (NOT managed by this repo):
# - Cloudflare A record zomboid.boxswapper.io -> public IP (grey-cloud, like mc.boxswapper.io)
# - Router port forwards: UDP 16261-16276 + TCP 27015 (RCON) -> 10.10.0.46
# - CHANGED zomboid_admin_password / zomboid_rcon_password in vars.yml before first deploy
- name: Create Project Zomboid data directory
ansible.builtin.file:
path: /opt/apps/zomboid/data
state: directory
mode: '0755'
# The image (cm2network/steamcmd:root base) owns files in /home/steam as the steam user, uid/gid 1000.
# Pre-seeding dirs with that ownership lets the entry script and server write alongside our ini.
- name: Create Project Zomboid server data dir
ansible.builtin.file:
path: /opt/apps/zomboid/data/Zomboid
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Create Project Zomboid server config directory
ansible.builtin.file:
path: /opt/apps/zomboid/data/Zomboid/Server
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Template Project Zomboid server ini from vars.yml
ansible.builtin.template:
src: zomboid.ini.j2
dest: "/opt/apps/zomboid/data/Zomboid/Server/{{ zomboid_servername }}.ini"
owner: '1000'
group: '1000'
mode: '0644'
- name: Deploy Project Zomboid Server
containers.podman.podman_container:
image: "{{ zomboid_image }}"
name: zomboid
env: "{{ zomboid_env_base }}"
restart_policy: always
recreate: true
state: started
volumes:
- /opt/apps/zomboid/data:/home/steam/Zomboid:z
- /usr/share/zoneinfo/America/Denver:/etc/timezone:ro
- /etc/localtime:/etc/localtime:ro
ports:
# Steam query ports (8766/8767) required for public server-list visibility; harmless when private
- "8766-8767:8766-8767/udp"
- "16261-16276:16261-16276/udp"
- "27015:27015/tcp"
network:
- npm_internal
ip: '{{ zomboid_ip }}'
vars:
zomboid_env_base:
# CACHEDIR fixed to the bind-mounted path so saves/configs/logs persist
CACHEDIR: "/home/steam/Zomboid"
ADMINUSERNAME: "{{ zomboid_admin_username }}"
ADMINPASSWORD: "{{ zomboid_admin_password }}"
RCONPASSWORD: "{{ zomboid_rcon_password }}"
SERVERNAME: "{{ zomboid_servername }}"
DISPLAYNAME: "{{ zomboid_displayname }}"
PASSWORD: "{{ zomboid_password }}"
PUBLIC: "{{ zomboid_public }}"
MEMORY: "{{ zomboid_memory }}"
SERVERPRESET: "{{ zomboid_preset }}"
FORCEUPDATE: "{{ zomboid_force_update }}"
LANG: "en_US.UTF-8"

View File

@@ -0,0 +1,15 @@
# Managed by Ansible (roles/zomboid/templates/zomboid.ini.j2) — local edits are overwritten on re-run.
# Source of truth: zomboid_* variables in vars.yml.
DefaultPort=16261
UDPPort=16262
Public={{ zomboid_public | lower }}
PublicName={{ zomboid_displayname }}
Password={{ zomboid_password }}
MaxPlayers={{ zomboid_max_players }}
PVP={{ zomboid_pvp | lower }}
PauseEmpty={{ zomboid_pause_empty | lower }}
RCONPassword={{ zomboid_rcon_password }}
RCONPort=27015
# Steam networking follows the visibility mode: public servers use the Steam
# backend (browser listing + relay), private ones fall back to plain UDP direct-connect.
UseSteamNetworking={{ 'true' if zomboid_public|lower == 'true' else 'false' }}

134
vars.yml
View File

@@ -17,6 +17,11 @@ directories:
- /opt/apps/wazuh/config/wazuh_indexer
- /opt/apps/minecraft
- /opt/apps/minecraft/data
- /opt/apps/zomboid
- /opt/apps/zomboid/data
- /opt/apps/7dtd
- /opt/apps/7dtd/data
- /opt/apps/7dtd/serverfiles
## Jellyfin directories for media
@@ -34,6 +39,8 @@ images:
- docker.io/wazuh/wazuh-indexer:{{ wazuh_version }}
- docker.io/wazuh/wazuh-manager:{{ wazuh_version }}
- docker.io/itzg/minecraft-server:latest
- docker.io/danixu86/project-zomboid-dedicated-server:latest
- docker.io/vinanrra/7dtd-server:latest
wazuh_version: 4.14.1
@@ -74,7 +81,7 @@ wazuh_server_address: wazuh.boxswapper.io
minecraft_host: mc.boxswapper.io
minecraft_ip: 10.10.0.45
minecraft_version: latest
minecraft_memory: 2G
minecraft_memory: 8G
minecraft_motd: "Welcome Retards"
minecraft_difficulty: normal
minecraft_gamemode: survival
@@ -85,3 +92,128 @@ minecraft_plugins:
- https://download.geysermc.org/v2/projects/geyser/versions/latest/builds/latest/downloads/spigot
- https://download.geysermc.org/v2/projects/floodgate/versions/latest/builds/latest/downloads/spigot
## Project Zomboid dedicated server (danixu86 container, SteamCMD-based, B42-ready)
## PRIVATE server: not shown in the in-game server browser (zomboid_public: false) — friends must
## direct-connect to zomboid.boxswapper.io:16261 and enter the join password (zomboid_password) once.
## External DNS (not managed here): Cloudflare A record zomboid.boxswapper.io -> public IP (grey-cloud,
## same as mc.boxswapper.io / vpn.boxswapper.io). Router MUST forward UDP 16261-16276 + TCP 27015 (RCON)
## -> 10.10.0.46. Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on deploy; the
## published UDP range (16261-16276) covers zomboid_max_players=16 (game 16261 + query 16262 + per-slot ports).
## PUBLIC mode (zomboid_public: "true") also requires router forwards UDP 8766-8767 (Steam query) and
## publishes them; PRIVATE mode (the original design) needs only 16261-16276 — clients direct-connect
## (server browser never lists private servers).
zomboid_host: zomboid.boxswapper.io
zomboid_ip: 10.10.0.46
zomboid_image: docker.io/danixu86/project-zomboid-dedicated-server:latest
## SERVERNAME becomes the config folder/file name — must NOT contain spaces or special characters.
zomboid_servername: Boxswapper
zomboid_displayname: "Boxswapper Zomboid Server"
zomboid_admin_username: admin
## CHANGE THESE before first deploy — ADMINPASSWORD is mandatory on first startup (server fails to boot without it),
## RCONPASSWORD gates the 27015/tcp admin console, and zomboid_password is the join password players must enter
## when connecting (leave empty to allow password-less joins).
zomboid_admin_password: 9QmvIhCPOUcWeV9W
zomboid_rcon_password: lnaScHaCnB2z8k7D
zomboid_password: DOvNml9VCyeXlJx2
zomboid_public: "true"
## Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on every deploy —
## vars.yml is the source of truth for the ini, so edits to these vars re-apply on re-run.
## MaxPlayers must fit the published/forwarded UDP range (16261-16276 = 16 slots); raise the range
## in the role and router forwards if you bump it.
zomboid_max_players: 16
zomboid_pvp: "true"
zomboid_pause_empty: "true"
## "true" makes the container re-verify the full 7.2GB Steam install on EVERY start (slow boots).
## Leave "false" for fast boots; flip to "true" when a new PZ build drops and re-run once.
zomboid_force_update: "false"
zomboid_memory: 8g
zomboid_preset: Apocalypse
## 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based)
## PUBLIC server: listed in the in-game server browser; players connect to
## 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password (sdtd_server_password).
## Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on every deploy —
## vars.yml is the source of truth for the server config (edits here re-apply on re-run).
## External DNS (not managed here): Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud,
## same as mc.boxswapper.io / zomboid.boxswapper.io). Router MUST forward TCP+UDP 26900, UDP
## 26901-26902 (Steam query) + TCP 8081 (telnet) -> 10.10.0.47.
## VERSION=stable tracks the current public build; the container auto-installs/updates via SteamCMD
## on first start. START_MODE must stay 1 with restart_policy always (see role comment).
sdtd_host: 7dtd.boxswapper.io
sdtd_ip: 10.10.0.47
sdtd_image: docker.io/vinanrra/7dtd-server:latest
sdtd_version: stable
sdtd_start_mode: "1"
sdtd_puid: 1000
sdtd_pgid: 1000
sdtd_timezone: America/Denver
sdtd_backup: "NO"
sdtd_monitor: "YES"
## LinuxGSM config overrides (roles/7dtd/templates/sdtdserver.cfg.j2):
## - querymode=1: this server answers NO A2S query on 26900 (ServerVisibility=0 + SteamNetworking
## disabled), so the default gamedig-based monitor (querymode=2) always fails its query and
## force-restarts the HEALTHY server every ~5 min. Session-only check avoids that loop.
## - telnetpassword mirrors sdtd_telnet_password because LGSM's graceful stop reads
## ${telnetpassword} from its OWN cfg; the XML value is parsed into ${telnetpass} (different
## var) so without this the stop falls back to a hard tmux kill. Keep in sync below.
sdtd_lgsm_querymode: "1"
## CHANGE THESE before first deploy — the server is public and both passwords gate real access:
## sdtd_server_password is the join password players must enter; if it is empty the server has NO
## join password. sdtd_telnet_password guards the 8081/tcp admin console; if empty telnet only
## listens on loopback.
sdtd_server_password: h8zvU3v7WUEgLSYG
sdtd_telnet_password: HDRSEsueredu3rf3
## Change the seed + set sdtd_game_world: RWG for a fresh random-gen world on first boot
## (Navezgane = built-in map, instant start, no generation time).
sdtd_servername: "Boxswapper 7DTD"
sdtd_server_description: "You wiill die in 7 Days, retard"
sdtd_website_url: ""
sdtd_region: NorthAmericaEast
sdtd_language: English
## Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.
sdtd_visibility: "0"
## SteamNetworking disabled = direct connect via forwarded ports (correct setup for this box);
## leave empty ("" ) to allow the Steam relay fallback if port forwards break.
sdtd_disabled_network_protocols: SteamNetworking
sdtd_port: 26900
sdtd_max_players: 8
sdtd_game_mode: GameModeSurvival
sdtd_game_world: Navezgane
sdtd_worldgen_seed: boxswapper
sdtd_worldgen_size: 8192
sdtd_game_name: Boxswapper
## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
sdtd_difficulty: "2"
sdtd_day_night_length: 60
sdtd_day_light_length: 18
## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
sdtd_drop_on_death: "1"
## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
sdtd_zombie_move: "0"
sdtd_zombie_move_night: "3"
sdtd_bloodmoon_frequency: 7
sdtd_bloodmoon_enemy_count: 8
sdtd_loot_abundance: 100
sdtd_airdrop_frequency: 72
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
sdtd_player_killing_mode: "3"
sdtd_max_spawned_zombies: 64
## EAC must be OFF because we deploy code mods (Singularity framework + the No Respawn Near
## Backpack patch below) — EAC blocks their Harmony hooks. Keep "false" while mods are installed.
sdtd_eac_enabled: "false"
## Game mods, vendored under roles/7dtd/files/mods/ and extracted into serverfiles/Mods (the
## container's bind-mounted Mods dir) by the role. Source of truth: add the zip name here AND
## drop the file into the role's files/mods dir. Load order is handled by folder prefixes —
## Singularity's leading underscore loads FIRST, the mod's z- prefix loads LAST (7dtd sorts
## Mods alphabetically).
## - Singularity (4.1.3): Byteblazar's core framework; No Respawn Near Backpack is a server
## policy implemented here, disabled by default, enabled via XML (the mod below).
## - No Respawn Near Backpack for V2 (2.0.0.0): server-side XML patch that sets Singularity's
## ServerPolicies.NoRespawnNearBackpack=true -> players CANNOT respawn near their backpack,
## they respawn at a world starting point instead. Requires EAC off (see above).
sdtd_mods:
- Singularity-v4.1.3.zip
- No-Respawn-Near-Backpack-2-0-0-0.zip
sdtd_xp_multiplier: 100
sdtd_telnet_enabled: "true"