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2 Commits

Author SHA1 Message Date
5694395e6b updated animals to 80 2026-09-22 08:51:36 -06:00
311ba9c2a2 changed killing mode back to (kill everyone) 2026-09-22 08:44:56 -06:00
2 changed files with 3 additions and 2 deletions

View File

@@ -84,7 +84,7 @@
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
<property name="MaxSpawnedAnimals" value="100" />
<property name="MaxSpawnedAnimals" value="{{ sdtd_max_spawn_animals }}" />
<property name="ServerMaxAllowedViewDistance" value="12" />
<property name="MaxQueuedMeshLayers" value="1000" />

View File

@@ -198,7 +198,7 @@ sdtd_bloodmoon_enemy_count: 8
sdtd_loot_abundance: 150
sdtd_airdrop_frequency: 24
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
sdtd_player_killing_mode: "2"
sdtd_player_killing_mode: "3"
sdtd_max_spawned_zombies: 64
## EAC is ON (default protection). It was OFF while code mods were deployed — EAC blocks
## their Harmony hooks, so keep "false" if mods are ever reinstalled.
@@ -212,3 +212,4 @@ sdtd_mods: []
sdtd_xp_multiplier: 250
sdtd_telnet_enabled: "true"
sdtd_max_spawn_animals: "80"