added 7dtd server
This commit is contained in:
@@ -26,6 +26,6 @@ ansible-playbook -i inventory.ini ansible-playbook.yml --skip-tags wazuh --ask-b
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# Full run (no --tags) — unchanged behavior
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# Full run (no --tags) — unchanged behavior
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```
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```
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Tags: `packages`, `directories`, `sysctl`, `network`, `wireguard`, `npm`, `gitea`, `jellyfin`, `wazuh`, `minecraft`, `zomboid`, `images`
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Tags: `packages`, `directories`, `sysctl`, `network`, `wireguard`, `npm`, `gitea`, `jellyfin`, `wazuh`, `minecraft`, `zomboid`, `7dtd`, `images`
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Note: `--tags` runs skip the bulk image pull (tagged `images`); containers auto-pull their image on deploy (`podman_container` pull policy defaults to `missing`).
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Note: `--tags` runs skip the bulk image pull (tagged `images`); containers auto-pull their image on deploy (`podman_container` pull policy defaults to `missing`).
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@@ -32,6 +32,8 @@
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tags: [wazuh]
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tags: [wazuh]
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- role: minecraft
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- role: minecraft
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tags: [minecraft]
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tags: [minecraft]
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- role: 7dtd
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tags: [7dtd]
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# - role: zomboid
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# - role: zomboid
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# tags: [zomboid]
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# tags: [zomboid]
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78
roles/7dtd/tasks/main.yml
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78
roles/7dtd/tasks/main.yml
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@@ -0,0 +1,78 @@
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---
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# 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based, SteamCMD-installed).
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# PUBLIC server: players connect to 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password
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# (sdtd_server_password). Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on
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# every deploy - vars.yml is the source of truth for the server config.
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# External prerequisites (NOT managed by this repo):
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# - Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud, like mc.boxswapper.io)
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# - Router port forwards: TCP+UDP 26900, UDP 26901-26902 + TCP 8081 (telnet) -> 10.10.0.47
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# - CHANGED sdtd_server_password / sdtd_telnet_password in vars.yml before first deploy
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- name: Create 7 Days to Die data directory
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ansible.builtin.file:
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path: /opt/apps/7dtd/data
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state: directory
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mode: '0755'
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# The container (linuxserver-style base) runs as uid/gid 1000 (PUID/PGID) and chowns its volumes on
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# start; pre-seeding with that ownership lets the init script and server write alongside our xml.
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- name: Create 7 Days to Die saves dir (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/data/7DaysToDie
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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- name: Create 7 Days to Die serverfiles directory (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles
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state: directory
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owner: '1000'
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group: '1000'
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mode: '0755'
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- name: Template 7 Days to Die serverconfig from vars.yml
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ansible.builtin.template:
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src: sdtdserver.xml.j2
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dest: /opt/apps/7dtd/serverfiles/sdtdserver.xml
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owner: '1000'
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group: '1000'
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mode: '0644'
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- name: Deploy 7 Days to Die Server
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containers.podman.podman_container:
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image: "{{ sdtd_image }}"
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name: 7dtd
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env: "{{ sdtd_env_base }}"
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restart_policy: always
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recreate: true
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state: started
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volumes:
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- /opt/apps/7dtd/data:/home/sdtdserver/.local/share/7DaysToDie:z
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- /opt/apps/7dtd/serverfiles:/home/sdtdserver/serverfiles:z
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- /usr/share/zoneinfo/America/Denver:/etc/timezone:ro
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- /etc/localtime:/etc/localtime:ro
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ports:
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# Required: game port (TCP+UDP), Steam query/beacon ports (UDP)
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- "26900:26900/tcp"
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- "26900:26900/udp"
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- "26901:26901/udp"
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- "26902:26902/udp"
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# Optional: telnet admin console (gated by sdtd_telnet_password)
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- "8081:8081/tcp"
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network:
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- npm_internal
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ip: '{{ sdtd_ip }}'
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vars:
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# sdtd_env_base: START_MODE=1 starts the server; PUID/PGID match the pre-seeded dir ownership;
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# MONITOR=YES restarts the game process if it crashes (LinuxGSM cron).
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# IMPORTANT: restart_policy: always is only valid with START_MODE=1 (never 0/2/4 per image docs).
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sdtd_env_base:
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START_MODE: "{{ sdtd_start_mode }}"
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VERSION: "{{ sdtd_version }}"
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PUID: "{{ sdtd_puid }}"
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PGID: "{{ sdtd_pgid }}"
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TimeZone: "{{ sdtd_timezone }}"
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BACKUP: "{{ sdtd_backup }}"
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MONITOR: "{{ sdtd_monitor }}"
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TEST_ALERT: "NO"
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134
roles/7dtd/templates/sdtdserver.xml.j2
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134
roles/7dtd/templates/sdtdserver.xml.j2
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@@ -0,0 +1,134 @@
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<?xml version="1.0"?>
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<!-- Managed by Ansible (roles/7dtd/templates/sdtdserver.xml.j2) - local edits are overwritten on re-run. -->
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<!-- Source of truth: sdtd_* variables in vars.yml. Applied on every deploy (template task runs each time). -->
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<ServerSettings>
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<!-- GENERAL SERVER SETTINGS -->
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<!-- Server representation -->
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<property name="ServerName" value="{{ sdtd_servername }}" />
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<property name="ServerDescription" value="{{ sdtd_server_description }}" />
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<property name="ServerWebsiteURL" value="{{ sdtd_website_url }}" />
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<property name="ServerPassword" value="{{ sdtd_server_password }}" />
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<property name="ServerLoginConfirmationText" value="" />
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<property name="Region" value="{{ sdtd_region }}" />
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<property name="Language" value="{{ sdtd_language }}" />
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<!-- Networking -->
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<property name="ServerPort" value="{{ sdtd_port }}" />
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<!-- Visibility: 2 = public, 1 = shown to friends only, 0 = not listed (private, direct-connect only) -->
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<property name="ServerVisibility" value="{{ sdtd_visibility }}" />
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<!-- Public servers behind correct port forwards should disable SteamNetworking (no NAT relay needed) -->
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<property name="ServerDisabledNetworkProtocols" value="{{ sdtd_disabled_network_protocols }}" />
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<property name="ServerMaxWorldTransferSpeedKiBs" value="512" />
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<!-- Slots -->
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<property name="ServerMaxPlayerCount" value="{{ sdtd_max_players }}" />
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<property name="ServerReservedSlots" value="0" />
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<property name="ServerReservedSlotsPermission" value="100" />
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<property name="ServerAdminSlots" value="0" />
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<property name="ServerAdminSlotsPermission" value="0" />
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<!-- Admin interfaces -->
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<property name="WebDashboardEnabled" value="false" />
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<property name="WebDashboardPort" value="8080" />
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<property name="WebDashboardUrl" value="" />
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<property name="EnableMapRendering" value="false" />
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<property name="TelnetEnabled" value="{{ sdtd_telnet_enabled | lower }}" />
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<property name="TelnetPort" value="8081" />
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<property name="TelnetPassword" value="{{ sdtd_telnet_password }}" />
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<property name="TelnetFailedLoginLimit" value="10" />
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<property name="TelnetFailedLoginsBlocktime" value="10" />
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<property name="TerminalWindowEnabled" value="true" />
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<!-- Folder and file locations -->
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<property name="AdminFileName" value="serveradmin.xml" />
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<!-- Other technical settings -->
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<property name="EACEnabled" value="{{ sdtd_eac_enabled | lower }}" />
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<property name="HideCommandExecutionLog" value="0" />
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<property name="MaxUncoveredMapChunksPerPlayer" value="131072" />
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<property name="PersistentPlayerProfiles" value="false" />
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<!-- GAMEPLAY -->
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<!-- World. GameWorld: "RWG" for random gen (uses WorldGenSeed/WorldGenSize below) or an existing
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world name ("Navezgane", "PREGEN01", ...). GameName sets the save/decoration seed name. -->
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<property name="GameWorld" value="{{ sdtd_game_world }}" />
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<property name="WorldGenSeed" value="{{ sdtd_worldgen_seed }}" />
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<property name="WorldGenSize" value="{{ sdtd_worldgen_size }}" />
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<property name="GameName" value="{{ sdtd_game_name }}" />
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<property name="GameMode" value="{{ sdtd_game_mode }}" />
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<!-- Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane -->
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<property name="GameDifficulty" value="{{ sdtd_difficulty }}" />
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<property name="BlockDamagePlayer" value="100" />
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<property name="BlockDamageAI" value="100" />
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<property name="BlockDamageAIBM" value="100" />
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<property name="XPMultiplier" value="{{ sdtd_xp_multiplier }}" />
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<property name="PlayerSafeZoneLevel" value="5" />
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<property name="PlayerSafeZoneHours" value="5" />
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<!-- Day/night: DayNightLength = real minutes per in-game day, DayLightLength = in-game hours of daylight -->
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<property name="BuildCreate" value="false" />
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<property name="DayNightLength" value="{{ sdtd_day_night_length }}" />
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<property name="DayLightLength" value="{{ sdtd_day_light_length }}" />
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<property name="DeathPenalty" value="1" />
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<!-- DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
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<property name="DropOnDeath" value="{{ sdtd_drop_on_death }}" />
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<property name="DropOnQuit" value="0" />
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<property name="BedrollDeadZoneSize" value="15" />
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<property name="BedrollExpiryTime" value="45" />
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<!-- Performance related -->
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<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
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<property name="MaxSpawnedAnimals" value="50" />
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<property name="ServerMaxAllowedViewDistance" value="12" />
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<property name="MaxQueuedMeshLayers" value="1000" />
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<!-- Zombie settings. ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare -->
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<property name="EnemySpawnMode" value="true" />
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<property name="EnemyDifficulty" value="0" />
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<property name="ZombieFeralSense" value="0" />
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<property name="ZombieMove" value="{{ sdtd_zombie_move }}" />
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<property name="ZombieMoveNight" value="{{ sdtd_zombie_move_night }}" />
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<property name="ZombieFeralMove" value="3" />
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<property name="ZombieBMMove" value="3" />
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<property name="BloodMoonFrequency" value="{{ sdtd_bloodmoon_frequency }}" />
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<property name="BloodMoonRange" value="0" />
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<property name="BloodMoonWarning" value="8" />
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<property name="BloodMoonEnemyCount" value="{{ sdtd_bloodmoon_enemy_count }}" />
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<!-- Loot -->
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<property name="LootAbundance" value="{{ sdtd_loot_abundance }}" />
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<property name="LootRespawnDays" value="7" />
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<property name="AirDropFrequency" value="{{ sdtd_airdrop_frequency }}" />
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<property name="AirDropMarker" value="true" />
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<!-- Multiplayer. PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone -->
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<property name="PartySharedKillRange" value="100" />
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<property name="PlayerKillingMode" value="{{ sdtd_player_killing_mode }}" />
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<!-- Land claim options -->
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<property name="LandClaimCount" value="3" />
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<property name="LandClaimSize" value="41" />
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<property name="LandClaimDeadZone" value="30" />
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<property name="LandClaimExpiryTime" value="7" />
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<property name="LandClaimDecayMode" value="0" />
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<property name="LandClaimOnlineDurabilityModifier" value="4" />
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<property name="LandClaimOfflineDurabilityModifier" value="4" />
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<property name="LandClaimOfflineDelay" value="0" />
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<property name="DynamicMeshEnabled" value="true" />
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<property name="DynamicMeshLandClaimOnly" value="true" />
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<property name="DynamicMeshLandClaimBuffer" value="3" />
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<property name="DynamicMeshMaxItemCache" value="3" />
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<property name="TwitchServerPermission" value="90" />
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<property name="TwitchBloodMoonAllowed" value="false" />
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<property name="MaxChunkAge" value="-1" />
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<property name="SaveDataLimit" value="-1" />
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</ServerSettings>
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68
vars.yml
68
vars.yml
@@ -19,6 +19,9 @@ directories:
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- /opt/apps/minecraft/data
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- /opt/apps/minecraft/data
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- /opt/apps/zomboid
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- /opt/apps/zomboid
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- /opt/apps/zomboid/data
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- /opt/apps/zomboid/data
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- /opt/apps/7dtd
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- /opt/apps/7dtd/data
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- /opt/apps/7dtd/serverfiles
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## Jellyfin directories for media
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## Jellyfin directories for media
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@@ -37,6 +40,7 @@ images:
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- docker.io/wazuh/wazuh-manager:{{ wazuh_version }}
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- docker.io/wazuh/wazuh-manager:{{ wazuh_version }}
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- docker.io/itzg/minecraft-server:latest
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- docker.io/itzg/minecraft-server:latest
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- docker.io/danixu86/project-zomboid-dedicated-server:latest
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- docker.io/danixu86/project-zomboid-dedicated-server:latest
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- docker.io/vinanrra/7dtd-server:latest
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wazuh_version: 4.14.1
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wazuh_version: 4.14.1
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@@ -125,3 +129,67 @@ zomboid_force_update: "false"
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zomboid_memory: 8g
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zomboid_memory: 8g
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zomboid_preset: Apocalypse
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zomboid_preset: Apocalypse
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||||||
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## 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based)
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||||||
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## PUBLIC server: listed in the in-game server browser; players connect to
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||||||
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## 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password (sdtd_server_password).
|
||||||
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## Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on every deploy —
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||||||
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## vars.yml is the source of truth for the server config (edits here re-apply on re-run).
|
||||||
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## External DNS (not managed here): Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud,
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||||||
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## same as mc.boxswapper.io / zomboid.boxswapper.io). Router MUST forward TCP+UDP 26900, UDP
|
||||||
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## 26901-26902 (Steam query) + TCP 8081 (telnet) -> 10.10.0.47.
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||||||
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## VERSION=stable tracks the current public build; the container auto-installs/updates via SteamCMD
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||||||
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## on first start. START_MODE must stay 1 with restart_policy always (see role comment).
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||||||
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sdtd_host: 7dtd.boxswapper.io
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||||||
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sdtd_ip: 10.10.0.47
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||||||
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sdtd_image: docker.io/vinanrra/7dtd-server:latest
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||||||
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sdtd_version: stable
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||||||
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sdtd_start_mode: "1"
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||||||
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sdtd_puid: 1000
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sdtd_pgid: 1000
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sdtd_timezone: America/Denver
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||||||
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sdtd_backup: "NO"
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||||||
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sdtd_monitor: "YES"
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||||||
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## CHANGE THESE before first deploy — the server is public and both passwords gate real access:
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||||||
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## sdtd_server_password is the join password players must enter; if it is empty the server has NO
|
||||||
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## join password. sdtd_telnet_password guards the 8081/tcp admin console; if empty telnet only
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||||||
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## listens on loopback.
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||||||
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sdtd_server_password: h8zvU3v7WUEgLSYG
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||||||
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sdtd_telnet_password: HDRSEsueredu3rf3
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||||||
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## Change the seed + set sdtd_game_world: RWG for a fresh random-gen world on first boot
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||||||
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## (Navezgane = built-in map, instant start, no generation time).
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||||||
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sdtd_servername: "Boxswapper 7DTD"
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||||||
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sdtd_server_description: "You wiill die in 7 Days, retard"
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||||||
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sdtd_website_url: ""
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||||||
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sdtd_region: NorthAmericaEast
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||||||
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sdtd_language: English
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||||||
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sdtd_visibility: "2"
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||||||
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## SteamNetworking disabled = direct connect via forwarded ports (correct setup for this box);
|
||||||
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## leave empty ("" ) to allow the Steam relay fallback if port forwards break.
|
||||||
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sdtd_disabled_network_protocols: SteamNetworking
|
||||||
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sdtd_port: 26900
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||||||
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sdtd_max_players: 8
|
||||||
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sdtd_game_mode: GameModeSurvival
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||||||
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sdtd_game_world: Navezgane
|
||||||
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sdtd_worldgen_seed: boxswapper
|
||||||
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sdtd_worldgen_size: 8192
|
||||||
|
sdtd_game_name: Boxswapper
|
||||||
|
## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
|
||||||
|
sdtd_difficulty: "2"
|
||||||
|
sdtd_day_night_length: 60
|
||||||
|
sdtd_day_light_length: 18
|
||||||
|
## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
|
||||||
|
sdtd_drop_on_death: "1"
|
||||||
|
## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
|
||||||
|
sdtd_zombie_move: "0"
|
||||||
|
sdtd_zombie_move_night: "3"
|
||||||
|
sdtd_bloodmoon_frequency: 7
|
||||||
|
sdtd_bloodmoon_enemy_count: 8
|
||||||
|
sdtd_loot_abundance: 100
|
||||||
|
sdtd_airdrop_frequency: 72
|
||||||
|
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
|
||||||
|
sdtd_player_killing_mode: "3"
|
||||||
|
sdtd_max_spawned_zombies: 64
|
||||||
|
sdtd_eac_enabled: "true"
|
||||||
|
sdtd_xp_multiplier: 100
|
||||||
|
sdtd_telnet_enabled: "true"
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user