added 7dtd server
This commit is contained in:
68
vars.yml
68
vars.yml
@@ -19,6 +19,9 @@ directories:
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- /opt/apps/minecraft/data
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- /opt/apps/zomboid
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- /opt/apps/zomboid/data
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- /opt/apps/7dtd
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- /opt/apps/7dtd/data
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- /opt/apps/7dtd/serverfiles
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## Jellyfin directories for media
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@@ -37,6 +40,7 @@ images:
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- docker.io/wazuh/wazuh-manager:{{ wazuh_version }}
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- docker.io/itzg/minecraft-server:latest
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- docker.io/danixu86/project-zomboid-dedicated-server:latest
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- docker.io/vinanrra/7dtd-server:latest
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wazuh_version: 4.14.1
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@@ -125,3 +129,67 @@ zomboid_force_update: "false"
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zomboid_memory: 8g
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zomboid_preset: Apocalypse
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## 7 Days to Die dedicated server (vinanrra/7dtd-server container, LinuxGSM-based)
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## PUBLIC server: listed in the in-game server browser; players connect to
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## 7dtd.boxswapper.io:26900 (TCP+UDP) and enter the join password (sdtd_server_password).
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## Server config is rendered from roles/7dtd/templates/sdtdserver.xml.j2 on every deploy —
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## vars.yml is the source of truth for the server config (edits here re-apply on re-run).
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## External DNS (not managed here): Cloudflare A record 7dtd.boxswapper.io -> public IP (grey-cloud,
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## same as mc.boxswapper.io / zomboid.boxswapper.io). Router MUST forward TCP+UDP 26900, UDP
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## 26901-26902 (Steam query) + TCP 8081 (telnet) -> 10.10.0.47.
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## VERSION=stable tracks the current public build; the container auto-installs/updates via SteamCMD
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## on first start. START_MODE must stay 1 with restart_policy always (see role comment).
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sdtd_host: 7dtd.boxswapper.io
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sdtd_ip: 10.10.0.47
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sdtd_image: docker.io/vinanrra/7dtd-server:latest
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sdtd_version: stable
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sdtd_start_mode: "1"
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sdtd_puid: 1000
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sdtd_pgid: 1000
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sdtd_timezone: America/Denver
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sdtd_backup: "NO"
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sdtd_monitor: "YES"
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## CHANGE THESE before first deploy — the server is public and both passwords gate real access:
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## sdtd_server_password is the join password players must enter; if it is empty the server has NO
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## join password. sdtd_telnet_password guards the 8081/tcp admin console; if empty telnet only
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## listens on loopback.
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sdtd_server_password: h8zvU3v7WUEgLSYG
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sdtd_telnet_password: HDRSEsueredu3rf3
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## Change the seed + set sdtd_game_world: RWG for a fresh random-gen world on first boot
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## (Navezgane = built-in map, instant start, no generation time).
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sdtd_servername: "Boxswapper 7DTD"
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sdtd_server_description: "You wiill die in 7 Days, retard"
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sdtd_website_url: ""
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sdtd_region: NorthAmericaEast
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sdtd_language: English
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sdtd_visibility: "2"
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## SteamNetworking disabled = direct connect via forwarded ports (correct setup for this box);
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## leave empty ("" ) to allow the Steam relay fallback if port forwards break.
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sdtd_disabled_network_protocols: SteamNetworking
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sdtd_port: 26900
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sdtd_max_players: 8
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sdtd_game_mode: GameModeSurvival
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sdtd_game_world: Navezgane
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sdtd_worldgen_seed: boxswapper
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sdtd_worldgen_size: 8192
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sdtd_game_name: Boxswapper
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## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
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sdtd_difficulty: "2"
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sdtd_day_night_length: 60
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sdtd_day_light_length: 18
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## DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
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sdtd_drop_on_death: "1"
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## ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare
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sdtd_zombie_move: "0"
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sdtd_zombie_move_night: "3"
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sdtd_bloodmoon_frequency: 7
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sdtd_bloodmoon_enemy_count: 8
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sdtd_loot_abundance: 100
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sdtd_airdrop_frequency: 72
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## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
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sdtd_player_killing_mode: "3"
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sdtd_max_spawned_zombies: 64
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sdtd_eac_enabled: "true"
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sdtd_xp_multiplier: 100
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sdtd_telnet_enabled: "true"
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