spawn only from sleeping bag added mod and disabled EAC, not run yet

This commit is contained in:
2026-09-19 11:42:16 -06:00
parent 055c8fcf8f
commit a50383021f
4 changed files with 37 additions and 1 deletions

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@@ -33,6 +33,27 @@
group: '1000'
mode: '0755'
# Mods live in the bind-mounted serverfiles; the container loads them on its next start
# (recreate on every deploy re-reads them). zips come from roles/7dtd/files/mods (sdtd_mods
# in vars.yml), extracted one level deep (the zips already carry their own _Singularity/
# and zByteblazarsNoRespawnNearBackpack/ subfolders, which fix load order by name).
- name: Create 7 Days to Die Mods directory (container user)
ansible.builtin.file:
path: /opt/apps/7dtd/serverfiles/Mods
state: directory
owner: '1000'
group: '1000'
mode: '0755'
- name: Deploy 7 Days to Die mods from vendored zips
ansible.builtin.unarchive:
src: "{{ item }}"
dest: /opt/apps/7dtd/serverfiles/Mods
owner: '1000'
group: '1000'
mode: '0755'
loop: "{{ sdtd_mods }}"
- name: Template 7 Days to Die serverconfig from vars.yml
ansible.builtin.template:
src: sdtdserver.xml.j2

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@@ -198,7 +198,22 @@ sdtd_airdrop_frequency: 72
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
sdtd_player_killing_mode: "3"
sdtd_max_spawned_zombies: 64
sdtd_eac_enabled: "true"
## EAC must be OFF because we deploy code mods (Singularity framework + the No Respawn Near
## Backpack patch below) — EAC blocks their Harmony hooks. Keep "false" while mods are installed.
sdtd_eac_enabled: "false"
## Game mods, vendored under roles/7dtd/files/mods/ and extracted into serverfiles/Mods (the
## container's bind-mounted Mods dir) by the role. Source of truth: add the zip name here AND
## drop the file into the role's files/mods dir. Load order is handled by folder prefixes —
## Singularity's leading underscore loads FIRST, the mod's z- prefix loads LAST (7dtd sorts
## Mods alphabetically).
## - Singularity (4.1.3): Byteblazar's core framework; No Respawn Near Backpack is a server
## policy implemented here, disabled by default, enabled via XML (the mod below).
## - No Respawn Near Backpack for V2 (2.0.0.0): server-side XML patch that sets Singularity's
## ServerPolicies.NoRespawnNearBackpack=true -> players CANNOT respawn near their backpack,
## they respawn at a world starting point instead. Requires EAC off (see above).
sdtd_mods:
- Singularity-v4.1.3.zip
- No-Respawn-Near-Backpack-2-0-0-0.zip
sdtd_xp_multiplier: 100
sdtd_telnet_enabled: "true"