add 3-4x wildlife modlet for 7dtd, re-enable mod deploy, strip dead v3.x serverconfig props

This commit is contained in:
2026-09-23 21:21:52 -06:00
parent 2e4ce548c1
commit 5c2c65850e
6 changed files with 105 additions and 62 deletions

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@@ -184,6 +184,18 @@ sdtd_game_world: RWG
sdtd_worldgen_seed: boxswapper
sdtd_worldgen_size: 10240
sdtd_game_name: Boxswapper
## v3.0+ SandboxCode — the ONLY gameplay tuning v3.x reads. The vars below this block
## (sdtd_difficulty .. sdtd_airdrop_frequency) are REFERENCE-ONLY: v3.0 removed them from
## serverconfig.xml, the template no longer renders them, and the game IGNORES them. Empty
## code = Adventurer defaults. To restore the server's intended tuning generate a code:
## client -> New Game -> Sandbox Options -> set options to match the vars below
## (Difficulty Nomad, XP 250, DayNight 60, DayLight 18, Blood Moon 20 days, DropOnDeath
## Everything, Loot 150, AirDrop 24h) PLUS Day Animal Density = High and
## Day Animal Respawn = Fast (Night similar if you want night wildlife) -> copy -> paste here.
## While the code is empty, the MoreAnimals modlet controls wildlife density (it applies only
## while the sandbox Density options are Default).
sdtd_sandbox_code: ""
## ── REFERENCE VARS FOR SANDBOXCODE GENERATION (not rendered to serverconfig.xml on v3.x) ──
## Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane
sdtd_difficulty: "2"
sdtd_day_night_length: 60
@@ -200,15 +212,17 @@ sdtd_airdrop_frequency: 24
## PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone
sdtd_player_killing_mode: "3"
sdtd_max_spawned_zombies: 64
## EAC is ON (default protection). It was OFF while code mods were deployed — EAC blocks
## their Harmony hooks, so keep "false" if mods are ever reinstalled.
## EAC is ON (default protection). EAC blocks CODE mods (Harmony DLL hooks) — that is why it was
## OFF while code mods were deployed. PURE XML data modlets (like MoreAnimals below) carry no DLL
## and work fine with EAC ON; keep "false" only if code mods are ever reinstalled.
sdtd_eac_enabled: "true"
## Game mods: NONE deployed (Singularity 4.1.3 + No Respawn Near Backpack 2.0.0.0 were
## removed; EAC was flipped back on as part of that change). To re-add a mod: drop the zip
## into roles/7dtd/files/mods/ and list its name here. NOTE: the role's unarchive task only
## ADDS mods — retiring to an EMPTY list wipes the whole server Mods dir; swapping one mod
## for another (non-empty list) requires removing the retired folder from the box by hand.
sdtd_mods: []
## Game mods deployed: MoreAnimals.zip — pure XML spawn-density patch (roles/7dtd/files/mods).
## Server-side only: clients join vanilla with EAC ON, nothing to install. To re-add/swap a mod:
## drop the zip into roles/7dtd/files/mods/ and list its name here. unarchive only ADDS — it
## never removes, so a mod dropped from this list would keep loading: with an EMPTY list we wipe
## the whole server Mods dir; swapping one mod for another (non-empty list) requires removing the
## retired folder from the box by hand.
sdtd_mods: [MoreAnimals.zip]
sdtd_xp_multiplier: 250
sdtd_telnet_enabled: "true"