add 3-4x wildlife modlet for 7dtd, re-enable mod deploy, strip dead v3.x serverconfig props
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@@ -62,52 +62,35 @@
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<property name="GameName" value="{{ sdtd_game_name }}" />
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<property name="GameMode" value="{{ sdtd_game_mode }}" />
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<!-- Difficulty: 0 = Scavenger, 1 = Adventurer, 2 = Nomad, 3 = Warrior, 4 = Survivalist, 5 = Insane -->
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<property name="GameDifficulty" value="{{ sdtd_difficulty }}" />
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<property name="BlockDamagePlayer" value="100" />
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<property name="BlockDamageAI" value="100" />
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<property name="BlockDamageAIBM" value="100" />
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<property name="XPMultiplier" value="{{ sdtd_xp_multiplier }}" />
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<!-- v3.x GAMEPLAY TUNING MOVED TO SANDBOXCODE: GameDifficulty, XPMultiplier, DayNightLength,
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DayLightLength, DeathPenalty, DropOnDeath/DropOnQuit, zombie speeds (ZombieMove etc.),
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BloodMoon*, LootAbundance, LootRespawnDays, AirDropFrequency, BlockDamage*, EnemySpawnMode
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were REMOVED from serverconfig.xml in v3.0 and are silently IGNORED - the game reads only
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the SandboxCode. Empty code = Adventurer defaults. To restore the server's intended tuning:
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client -> New Game -> Sandbox Options -> mirror the sdtd_* reference vars in vars.yml ->
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copy code -> set sdtd_sandbox_code in vars.yml. MaxSpawnedZombies/MaxSpawnedAnimals remain
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live serverconfig properties (see below). -->
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{% if sdtd_sandbox_code %}
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<property name="SandboxCode" value="{{ sdtd_sandbox_code }}" />
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{% endif %}
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<!-- Still-live v3.x gameplay properties (not moved to sandbox) -->
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<property name="PlayerSafeZoneLevel" value="5" />
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<property name="PlayerSafeZoneHours" value="5" />
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<!-- Day/night: DayNightLength = real minutes per in-game day, DayLightLength = in-game hours of daylight -->
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<property name="BuildCreate" value="false" />
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<property name="DayNightLength" value="{{ sdtd_day_night_length }}" />
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<property name="DayLightLength" value="{{ sdtd_day_light_length }}" />
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<property name="DeathPenalty" value="1" />
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<!-- DropOnDeath: 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
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<property name="DropOnDeath" value="{{ sdtd_drop_on_death }}" />
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<property name="DropOnQuit" value="0" />
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<property name="BedrollDeadZoneSize" value="15" />
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<property name="BedrollExpiryTime" value="45" />
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<!-- Performance related -->
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<!-- Performance / spawn caps (live properties; animal density itself is patched by the
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MoreAnimals modlet on Data/Config/spawning.xml - XML values apply only while the sandbox
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Density options are Default) -->
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<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
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<property name="MaxSpawnedAnimals" value="{{ sdtd_max_spawn_animals }}" />
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<property name="ServerMaxAllowedViewDistance" value="12" />
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<property name="MaxQueuedMeshLayers" value="1000" />
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<!-- Zombie settings. ZombieMove: 0 = walk, 1 = jog, 2 = run, 3 = sprint, 4 = nightmare -->
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<property name="EnemySpawnMode" value="true" />
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<property name="EnemyDifficulty" value="0" />
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<property name="ZombieFeralSense" value="0" />
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<property name="ZombieMove" value="{{ sdtd_zombie_move }}" />
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<property name="ZombieMoveNight" value="{{ sdtd_zombie_move_night }}" />
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<property name="ZombieFeralMove" value="3" />
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<property name="ZombieBMMove" value="3" />
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<property name="BloodMoonFrequency" value="{{ sdtd_bloodmoon_frequency }}" />
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<property name="BloodMoonRange" value="0" />
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<property name="BloodMoonWarning" value="8" />
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<property name="BloodMoonEnemyCount" value="{{ sdtd_bloodmoon_enemy_count }}" />
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<!-- Loot -->
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<property name="LootAbundance" value="{{ sdtd_loot_abundance }}" />
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<property name="LootRespawnDays" value="7" />
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<property name="AirDropFrequency" value="{{ sdtd_airdrop_frequency }}" />
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<property name="AirDropMarker" value="true" />
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<!-- Multiplayer. PlayerKillingMode: 0 = no killing, 1 = kill allies only, 2 = kill strangers only, 3 = kill everyone -->
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<property name="AirDropMarker" value="true" />
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<property name="PartySharedKillRange" value="100" />
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<property name="PlayerKillingMode" value="{{ sdtd_player_killing_mode }}" />
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