add 3-4x wildlife modlet for 7dtd, re-enable mod deploy, strip dead v3.x serverconfig props

This commit is contained in:
2026-09-23 21:21:52 -06:00
parent 2e4ce548c1
commit 5c2c65850e
6 changed files with 105 additions and 62 deletions

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<configs>
<!--
More Animals per Area - v3.x spawn-density patch for the dedicated server.
Written for the v3.0+ spawning.xml schema (validated against the v3.0 shipped file):
- maxcount is now per 80x80m "biome chunk" (vanilla = 1 for every animal group).
Friendly groups: WildGameForest (day/Any, all biomes), WildGameForestNight
(pine/burnt), WildGameStagNight (snow/wasteland). Predators: EnemyAnimalsForest,
EnemyAnimalsBurntForestAny/Night, EnemyAnimalsDesert/Night, EnemyAnimalsSnow/Night,
EnemyAnimalsWasteland/Night. The starts-with() selectors cover ALL current and future
variants and cannot hit non-animal spawns (EnemyVulture*, ZombiesAll do not match).
- respawndelay is SIX comma-separated game-day values, one per sandbox Respawn speed:
Default,VerySlow,Slow,Normal,Fast,VeryFast (multipliers 1.75,1.35,1,0.65,0.35).
A single scalar corrupts the entry on v3.x. Base values: 0.25 for friendly game
(~6x faster than the 1.5 vanilla), 0.6 for night/predator groups.
- GATE: XML mods are only honored while the sandbox "Density" options (Day/Night Animal
+ Enemy) are set to Default. If a SandboxCode sets any density != Default, THIS PATCH
IS IGNORED and the sandbox value wins - use SandboxCode density in that case.
- EnemyAnimalsSnowNight / EnemyAnimalsWasteland* are zombie animals (undead), included
by the selector but worth knowing about.
Effect vs vanilla (pine forest): WildGameForest 1->4 alive per 80x80m chunk, respawn
1.5d->0.25d; predators 1->3, respawn 2.9d->0.6d - roughly a 3-4x wildlife increase.
-->
<!-- Friendly animals (day + night, all biomes): 4 alive per chunk, base respawn 0.25d -->
<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'WildGame')]/@maxcount">4</set>
<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'WildGame')]/@respawndelay">0.25,0.438,0.338,0.25,0.163,0.088</set>
<!-- Hostile animals (all biome variants incl. zombie-animal night groups): 3 alive per chunk, base respawn 0.6d -->
<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'EnemyAnimals')]/@maxcount">3</set>
<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'EnemyAnimals')]/@respawndelay">0.6,1.05,0.81,0.6,0.39,0.21</set>
</configs>

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<xml>
<Name value="MoreAnimals"/>
<DisplayName value="More Animals per Area"/>
<Version value="1.1"/>
<Description value="Raises wild-game and predator spawn density (maxcount) and respawn rate in every biome. Pure XML data patch - no DLLs, no client install, EAC-safe."/>
<Author value="boxswapper"/>
</xml>