add 3-4x wildlife modlet for 7dtd, re-enable mod deploy, strip dead v3.x serverconfig props
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roles/7dtd/files/mods/MoreAnimals.zip
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roles/7dtd/files/mods/MoreAnimals.zip
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roles/7dtd/files/mods/MoreAnimals/Config/spawning.xml
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roles/7dtd/files/mods/MoreAnimals/Config/spawning.xml
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<configs>
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<!--
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More Animals per Area - v3.x spawn-density patch for the dedicated server.
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Written for the v3.0+ spawning.xml schema (validated against the v3.0 shipped file):
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- maxcount is now per 80x80m "biome chunk" (vanilla = 1 for every animal group).
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Friendly groups: WildGameForest (day/Any, all biomes), WildGameForestNight
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(pine/burnt), WildGameStagNight (snow/wasteland). Predators: EnemyAnimalsForest,
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EnemyAnimalsBurntForestAny/Night, EnemyAnimalsDesert/Night, EnemyAnimalsSnow/Night,
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EnemyAnimalsWasteland/Night. The starts-with() selectors cover ALL current and future
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variants and cannot hit non-animal spawns (EnemyVulture*, ZombiesAll do not match).
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- respawndelay is SIX comma-separated game-day values, one per sandbox Respawn speed:
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Default,VerySlow,Slow,Normal,Fast,VeryFast (multipliers 1.75,1.35,1,0.65,0.35).
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A single scalar corrupts the entry on v3.x. Base values: 0.25 for friendly game
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(~6x faster than the 1.5 vanilla), 0.6 for night/predator groups.
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- GATE: XML mods are only honored while the sandbox "Density" options (Day/Night Animal
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+ Enemy) are set to Default. If a SandboxCode sets any density != Default, THIS PATCH
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IS IGNORED and the sandbox value wins - use SandboxCode density in that case.
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- EnemyAnimalsSnowNight / EnemyAnimalsWasteland* are zombie animals (undead), included
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by the selector but worth knowing about.
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Effect vs vanilla (pine forest): WildGameForest 1->4 alive per 80x80m chunk, respawn
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1.5d->0.25d; predators 1->3, respawn 2.9d->0.6d - roughly a 3-4x wildlife increase.
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-->
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<!-- Friendly animals (day + night, all biomes): 4 alive per chunk, base respawn 0.25d -->
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<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'WildGame')]/@maxcount">4</set>
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<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'WildGame')]/@respawndelay">0.25,0.438,0.338,0.25,0.163,0.088</set>
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<!-- Hostile animals (all biome variants incl. zombie-animal night groups): 3 alive per chunk, base respawn 0.6d -->
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<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'EnemyAnimals')]/@maxcount">3</set>
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<set xpath="/spawning/biome/spawn[starts-with(@entitygroup,'EnemyAnimals')]/@respawndelay">0.6,1.05,0.81,0.6,0.39,0.21</set>
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</configs>
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roles/7dtd/files/mods/MoreAnimals/ModInfo.xml
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roles/7dtd/files/mods/MoreAnimals/ModInfo.xml
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<xml>
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<Name value="MoreAnimals"/>
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<DisplayName value="More Animals per Area"/>
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<Version value="1.1"/>
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<Description value="Raises wild-game and predator spawn density (maxcount) and respawn rate in every biome. Pure XML data patch - no DLLs, no client install, EAC-safe."/>
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<Author value="boxswapper"/>
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</xml>
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