project zomboid public server creatd
This commit is contained in:
@@ -51,6 +51,8 @@
|
||||
- /usr/share/zoneinfo/America/Denver:/etc/timezone:ro
|
||||
- /etc/localtime:/etc/localtime:ro
|
||||
ports:
|
||||
# Steam query ports (8766/8767) required for public server-list visibility; harmless when private
|
||||
- "8766-8767:8766-8767/udp"
|
||||
- "16261-16276:16261-16276/udp"
|
||||
- "27015:27015/tcp"
|
||||
network:
|
||||
@@ -69,5 +71,5 @@
|
||||
PUBLIC: "{{ zomboid_public }}"
|
||||
MEMORY: "{{ zomboid_memory }}"
|
||||
SERVERPRESET: "{{ zomboid_preset }}"
|
||||
FORCEUPDATE: "true"
|
||||
FORCEUPDATE: "{{ zomboid_force_update }}"
|
||||
LANG: "en_US.UTF-8"
|
||||
@@ -9,4 +9,7 @@ MaxPlayers={{ zomboid_max_players }}
|
||||
PVP={{ zomboid_pvp | lower }}
|
||||
PauseEmpty={{ zomboid_pause_empty | lower }}
|
||||
RCONPassword={{ zomboid_rcon_password }}
|
||||
RCONPort=27015
|
||||
RCONPort=27015
|
||||
# Steam networking follows the visibility mode: public servers use the Steam
|
||||
# backend (browser listing + relay), private ones fall back to plain UDP direct-connect.
|
||||
UseSteamNetworking={{ 'true' if zomboid_public|lower == 'true' else 'false' }}
|
||||
12
vars.yml
12
vars.yml
@@ -95,11 +95,14 @@ minecraft_plugins:
|
||||
## same as mc.boxswapper.io / vpn.boxswapper.io). Router MUST forward UDP 16261-16276 + TCP 27015 (RCON)
|
||||
## -> 10.10.0.46. Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on deploy; the
|
||||
## published UDP range (16261-16276) covers zomboid_max_players=16 (game 16261 + query 16262 + per-slot ports).
|
||||
## PUBLIC mode (zomboid_public: "true") also requires router forwards UDP 8766-8767 (Steam query) and
|
||||
## publishes them; PRIVATE mode (the original design) needs only 16261-16276 — clients direct-connect
|
||||
## (server browser never lists private servers).
|
||||
zomboid_host: zomboid.boxswapper.io
|
||||
zomboid_ip: 10.10.0.46
|
||||
zomboid_image: docker.io/danixu86/project-zomboid-dedicated-server:latest
|
||||
## SERVERNAME becomes the config folder/file name — must NOT contain spaces or special characters.
|
||||
zomboid_servername: zomboid
|
||||
zomboid_servername: Boxswapper
|
||||
zomboid_displayname: "Boxswapper Zomboid Server"
|
||||
zomboid_admin_username: admin
|
||||
## CHANGE THESE before first deploy — ADMINPASSWORD is mandatory on first startup (server fails to boot without it),
|
||||
@@ -108,7 +111,7 @@ zomboid_admin_username: admin
|
||||
zomboid_admin_password: 9QmvIhCPOUcWeV9W
|
||||
zomboid_rcon_password: lnaScHaCnB2z8k7D
|
||||
zomboid_password: DOvNml9VCyeXlJx2
|
||||
zomboid_public: "false"
|
||||
zomboid_public: "true"
|
||||
## Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on every deploy —
|
||||
## vars.yml is the source of truth for the ini, so edits to these vars re-apply on re-run.
|
||||
## MaxPlayers must fit the published/forwarded UDP range (16261-16276 = 16 slots); raise the range
|
||||
@@ -116,6 +119,9 @@ zomboid_public: "false"
|
||||
zomboid_max_players: 16
|
||||
zomboid_pvp: "true"
|
||||
zomboid_pause_empty: "true"
|
||||
## "true" makes the container re-verify the full 7.2GB Steam install on EVERY start (slow boots).
|
||||
## Leave "false" for fast boots; flip to "true" when a new PZ build drops and re-run once.
|
||||
zomboid_force_update: "false"
|
||||
zomboid_memory: 8g
|
||||
zomboid_preset: apocalypse
|
||||
zomboid_preset: Apocalypse
|
||||
|
||||
|
||||
Reference in New Issue
Block a user