project zomboid public server creatd

This commit is contained in:
2026-09-16 15:55:13 -06:00
parent 6c999f07e8
commit 4a4ebf3bd9
3 changed files with 16 additions and 5 deletions

View File

@@ -51,6 +51,8 @@
- /usr/share/zoneinfo/America/Denver:/etc/timezone:ro
- /etc/localtime:/etc/localtime:ro
ports:
# Steam query ports (8766/8767) required for public server-list visibility; harmless when private
- "8766-8767:8766-8767/udp"
- "16261-16276:16261-16276/udp"
- "27015:27015/tcp"
network:
@@ -69,5 +71,5 @@
PUBLIC: "{{ zomboid_public }}"
MEMORY: "{{ zomboid_memory }}"
SERVERPRESET: "{{ zomboid_preset }}"
FORCEUPDATE: "true"
FORCEUPDATE: "{{ zomboid_force_update }}"
LANG: "en_US.UTF-8"

View File

@@ -10,3 +10,6 @@ PVP={{ zomboid_pvp | lower }}
PauseEmpty={{ zomboid_pause_empty | lower }}
RCONPassword={{ zomboid_rcon_password }}
RCONPort=27015
# Steam networking follows the visibility mode: public servers use the Steam
# backend (browser listing + relay), private ones fall back to plain UDP direct-connect.
UseSteamNetworking={{ 'true' if zomboid_public|lower == 'true' else 'false' }}

View File

@@ -95,11 +95,14 @@ minecraft_plugins:
## same as mc.boxswapper.io / vpn.boxswapper.io). Router MUST forward UDP 16261-16276 + TCP 27015 (RCON)
## -> 10.10.0.46. Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on deploy; the
## published UDP range (16261-16276) covers zomboid_max_players=16 (game 16261 + query 16262 + per-slot ports).
## PUBLIC mode (zomboid_public: "true") also requires router forwards UDP 8766-8767 (Steam query) and
## publishes them; PRIVATE mode (the original design) needs only 16261-16276 — clients direct-connect
## (server browser never lists private servers).
zomboid_host: zomboid.boxswapper.io
zomboid_ip: 10.10.0.46
zomboid_image: docker.io/danixu86/project-zomboid-dedicated-server:latest
## SERVERNAME becomes the config folder/file name — must NOT contain spaces or special characters.
zomboid_servername: zomboid
zomboid_servername: Boxswapper
zomboid_displayname: "Boxswapper Zomboid Server"
zomboid_admin_username: admin
## CHANGE THESE before first deploy — ADMINPASSWORD is mandatory on first startup (server fails to boot without it),
@@ -108,7 +111,7 @@ zomboid_admin_username: admin
zomboid_admin_password: 9QmvIhCPOUcWeV9W
zomboid_rcon_password: lnaScHaCnB2z8k7D
zomboid_password: DOvNml9VCyeXlJx2
zomboid_public: "false"
zomboid_public: "true"
## Server ini is rendered from roles/zomboid/templates/zomboid.ini.j2 on every deploy —
## vars.yml is the source of truth for the ini, so edits to these vars re-apply on re-run.
## MaxPlayers must fit the published/forwarded UDP range (16261-16276 = 16 slots); raise the range
@@ -116,6 +119,9 @@ zomboid_public: "false"
zomboid_max_players: 16
zomboid_pvp: "true"
zomboid_pause_empty: "true"
## "true" makes the container re-verify the full 7.2GB Steam install on EVERY start (slow boots).
## Leave "false" for fast boots; flip to "true" when a new PZ build drops and re-run once.
zomboid_force_update: "false"
zomboid_memory: 8g
zomboid_preset: apocalypse
zomboid_preset: Apocalypse