remove 7dtd mods, re-enable EAC; stop storing become password in vars
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@@ -35,8 +35,18 @@
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# Mods live in the bind-mounted serverfiles; the container loads them on its next start
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# (recreate on every deploy re-reads them). zips come from roles/7dtd/files/mods (sdtd_mods
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# in vars.yml), extracted one level deep (the zips already carry their own _Singularity/
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# and zByteblazarsNoRespawnNearBackpack/ subfolders, which fix load order by name).
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# in vars.yml), extracted one level deep (each zip carries its own mod subfolder; prefix
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# folders with z- if they must sort LAST for load order). unarchive only ADDS — it never
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# removes, so a mod dropped from sdtd_mods would keep loading: with an empty list we wipe
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# the whole dir and the create-task below rebuilds it empty. Partial mod swaps are not
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# auto-cleaned (the role only knows zip names, not the folders zips unpack into) — remove
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# those retired folders from the box by hand.
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- name: Remove 7 Days to Die Mods directory when no mods are deployed
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles/Mods
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state: absent
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when: sdtd_mods | length == 0
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- name: Create 7 Days to Die Mods directory (container user)
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ansible.builtin.file:
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path: /opt/apps/7dtd/serverfiles/Mods
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@@ -84,7 +84,7 @@
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<!-- Performance related -->
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<property name="MaxSpawnedZombies" value="{{ sdtd_max_spawned_zombies }}" />
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<property name="MaxSpawnedAnimals" value="50" />
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<property name="MaxSpawnedAnimals" value="100" />
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<property name="ServerMaxAllowedViewDistance" value="12" />
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<property name="MaxQueuedMeshLayers" value="1000" />
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